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Posted by capristo, Mar 4, 2015 at 1:19 pm
Hmm. But you can still identify the wand/ring, you just HAVE to use the 'l' ook command now instead of basing it on the color. So I don't think that adds any difficulty, just the annoyance of having to look. So I would prefer them to be a consistent material.

But then on the other hand the same thing could be said for doors - if you just kick them open you risk booby traps / enraged shop owners, while 'l'ooking can help you to avoid those kind of things...

gah I don't know
Posted by capristo, Mar 4, 2015 at 8:37 am
It wasn't an active attempt to memorize them, my brain just eventually associated certain colors with certain types

But of course making the material/color different each time would make the game harder, which is what IVAN is all about.

So I'm willing to be overruled, I just want to make sure everyone knows it would change more than just the appearance, it would also change your ability to spot objects from afar without having to use the 'l'ook coomand
Posted by capristo, Mar 3, 2015 at 11:22 pm
Warheck wrote
Well, then we would need to add the material in the item description.

What I meant was if you see a yellow ring you know that it's teleportation, blue is polymorph, red is searching (it's been a while so ironically I don't remember if those are all correct). There are a few colors that can be multiple rings but it's still nice to narrow it down. Same with the wands, you can identify which type of wand it is just by looking at the color.
Posted by capristo, Mar 3, 2015 at 12:47 pm
The only problem I have with that is, for weapons and armor, etc. you can easily identify what they are based on the shape, and the material doesn't matter. For rings, the only way you can tell what kind they are from a distance is the color (material).
Posted by capristo, Mar 2, 2015 at 4:05 pm
What is a ring of searching made of?

Just to clarify, my 3 scrolls burnt up immediately from the booby trap, so I had no time at all to read them. I believe there was a message of them being "heavily burnt"

So I'm still wondering if that was just bad luck or if the fire system might have increased their likelihood of burning.
Posted by capristo, Mar 2, 2015 at 10:44 am
I bet it was an invisible stalker then. I've definitely seen the spider silk golem in gloomy caves.
Posted by capristo, Mar 2, 2015 at 10:42 am
I had three scrolls of enchant armor on UT level 1, and all 3 of them burned up from a booby trapped door Was that just bad luck or are scrolls much more likely to burn now?
Posted by capristo, Mar 1, 2015 at 8:57 pm
Great job Warheck and everyone else who contributed! This is huge!

I love that the phoenix feather stuff "rises from the ashes". I think the original devs would appreciate stuff like that

I started playing around. I've seen the fire once when I kicked a booby trapped door and some of my gear caught on fire. Warheck could you give us some tips on how we can encounter fire in the game (so we can test)?
Posted by capristo, Mar 1, 2015 at 8:00 pm
Somagu wrote
That golem is a guaranteed spawn on UT4. Doesn't matter how strong you are, otherwise there'd be nothing to stop players from just looting the place of rocks.

Infravision shows you warm-blooded creatures, so if it's invisible and cold-blooded or has no blood then you still wouldn't see it. I believe the invisible stalker is such a creature so that is another possibility.
Posted by capristo, Mar 1, 2015 at 2:18 pm
Well it is way too much code for me to look at and I don't know C++ well enough so I just merged it for you. This is exciting!