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Posted by capristo, Jul 1, 2018 at 5:47 pm
Yes and since the shopkeepers have limited gold, you would never be able to sell enough to make enough money to buy them out. Well maybe with all the new worlds and shops, you could buy out the shopkeeper in New attnam
Posted by capristo, Jun 29, 2018 at 11:56 am
MrMagolor wrote
I dunno about you guys, but whenever I get exposed to mustard gas, it's a game-ender because even acid resistance doesn't affect it.

I think you need poison resistance / gas immunity not acid resistance
Posted by capristo, Jun 29, 2018 at 12:11 am
Are you sure you want a levitating Jenny?
Posted by capristo, Jun 27, 2018 at 7:45 am
I’m guessing wizard mode since they are all around 73 and all gained (yellow) at the same time
Posted by capristo, Jun 26, 2018 at 11:22 pm
Resurrecting it would require creating a fish monster but should be doable. Nice idea, IVAN is all about the details!
Posted by capristo, Jun 21, 2018 at 5:03 pm
Oh perfect, thanks. I'll look through them then.

Also re: maces, I think I'd be ok with restricting them to heavy materials. Kind of makes sense anyway, it's that type of weapon
Posted by capristo, Jun 21, 2018 at 11:59 am
Hm, is there any way we could get a graphic of all the materials and their colors? I wouldn't mind going through that.

For blood-red iron specifically, maybe a darker, slightly browner shade?

Hope I don't come across as complaining too much. I love the additions, but one of the nice things about vanilla IVAN is being able to see an item and instantly know what material it is without having to read the text or inspect it. Or in some cases, for example, white, you might not know exactly what material, but if it's white then it's definitely something valuable (mithril, ommel bone, etc). So if we have varieties of iron that are all the same shade as gray, that's fine with me (as long as they all have the same/very close properties) but when we have two completely different materials having the same color that's where it gets a little frustrating
Posted by capristo, Jun 19, 2018 at 9:10 am
whaaat

Did the hunter face any retribution?
Posted by capristo, Jun 18, 2018 at 6:01 pm
TX seems much more balanced now (well at least down to the 3rd underground level, still haven't gotten past there )
Posted by capristo, Jun 18, 2018 at 9:00 am
Maybe not more frequent, but with the new materials they are more deadly.

The golems I’ve encountered were banana something and grass. The former immediately made both of my arms turn black, the latter chopped one off. I’m guessing in previous versions I would have encountered “parchment” or some other weak golem instead.

Maybe these new materials are lightweight and give the golems extremely high dexterity which lets their arms behave as whips?