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Posted by capristo, Dec 16, 2008 at 2:08 am
Yes welcome aboard. I'm of the strong opinion that it would be best to keep it in C++. Much less work, C++ is a much more flexible language in my opinion, and definitely much faster than Java.

But multiplayer would definitely be great. As for the levels I couldn't tell you how they are generated, but they are not entirely random.
Posted by capristo, Dec 16, 2008 at 12:00 am
I finally have some time to make some updates / new features.

For now I have modified:
- shoutbox, the usernames link to the person's profile
- with quick reply, the tab button cycles to the submit button

Open to suggestions. Nothing too big, just minor modifications
Posted by capristo, Dec 15, 2008 at 11:56 pm
I modified it so that the usernames link to their profiles now
Posted by capristo, Dec 15, 2008 at 10:19 pm
Zayre wrote
In Fluffy's RoTK Mod, finding Sky Scorcher, already at +4, in UC1.
Dang at first I thought ROTK = Return of the King. That would be way cool to have a Lord of the Rings version of IVAN
Posted by capristo, Dec 15, 2008 at 9:22 am
I know, I was joking
Posted by capristo, Dec 15, 2008 at 4:05 am
sorry i didn't get those results 4zb4. Valpurium traps don't cause limbs to vanish
Posted by capristo, Dec 14, 2008 at 11:26 am
Nice work 4zb4. I think that socm for monster's limbs could definitely come in handy
Posted by capristo, Dec 14, 2008 at 11:17 am
chaostrom wrote
Well, I remember finding Vermis. Of course, the reverse also occurs...

What, Vermis finds you?
Posted by capristo, Dec 12, 2008 at 2:00 am
hey I've done that before
Posted by capristo, Dec 7, 2008 at 2:11 am
That's funny good detective work