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Posted by capristo, Dec 16, 2008 at 11:15 pm
That's a good character to lose, that sucks
Posted by capristo, Dec 16, 2008 at 7:11 pm
I'll try it when I get a chance. yeah the lack of armor sounds tough but that should make it fun too
Posted by capristo, Dec 16, 2008 at 4:16 pm
Well Erno, have you programmed in C++ and Java? If you have you would know why we are opposed to it. Like I said I support the idea but we're only trying to help him. If he tries to port it to Java he will just drive himself crazy and the project will never get even halfway completed
Posted by capristo, Dec 16, 2008 at 9:34 am
I still think it's a bad idea. Why would you import the entire source code to another language? It would take a lot of your time up and the end result would not be the same. IVAN gameplay is very precariously balanced and even the smallest change would upset that balance. I'm also pretty sure the way they handle graphics in IVAN would be impossible to replicate in Java.

It would be much easier just to learn the basics of C++. C++ is an extremely easy language to learn. Much easier than Java. The only thing you need to learn pretty much is networking, which is fairly simple... Trust me, keep it in C++. This is a great idea but trying to import it to Java would just kill the project
Posted by capristo, Dec 16, 2008 at 5:36 am
did ighalli and planplan leave or something?
Posted by capristo, Dec 16, 2008 at 4:39 am
Not a problem, I changed it back. Before, though, you couldn't press tab to go from the textbox to the buttons, now you can.
Posted by capristo, Dec 16, 2008 at 2:46 am
I have found a flaming valpurium long sword +10, and learned the hard way while fighting a golem the truth about these weapons....

I guess that was actually one of the worst items I've found.

The best has always been Mjolak. I'm sure I've found it in UT1 a couple times.
Posted by capristo, Dec 16, 2008 at 2:08 am
Yes welcome aboard. I'm of the strong opinion that it would be best to keep it in C++. Much less work, C++ is a much more flexible language in my opinion, and definitely much faster than Java.

But multiplayer would definitely be great. As for the levels I couldn't tell you how they are generated, but they are not entirely random.
Posted by capristo, Dec 16, 2008 at 12:00 am
I finally have some time to make some updates / new features.

For now I have modified:
- shoutbox, the usernames link to the person's profile
- with quick reply, the tab button cycles to the submit button

Open to suggestions. Nothing too big, just minor modifications
Posted by capristo, Dec 15, 2008 at 11:56 pm
I modified it so that the usernames link to their profiles now