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Posted by capristo, Jun 16, 2009 at 11:21 am
Alveradok wrote
I assume that a bolt has a given, numeric, amouunt of perwer. (assi in enegri) and is depleted eveyr bounce of a wall or passing through a creatire, so that it may ro may bkot reach the player given the amount of mass it passes during it;'s "journey"
too much fermented banana juice?
Posted by capristo, Jun 15, 2009 at 8:35 am
I don't think body parts can be severed after you (or the enemy) is already dead
Posted by capristo, Jun 14, 2009 at 10:58 am
yeah, most likely chameleon or magic mushrooms.. I've run into an valpurium golem on GC2 which was a chameleon

If you go into the game hoping that every character you get will succeed, you'll be frustrated easily
Posted by capristo, Jun 14, 2009 at 10:55 am
more worlds and missions
Posted by capristo, Jun 12, 2009 at 9:24 am
I agree with JoKe
Posted by capristo, Jun 12, 2009 at 9:23 am
4zb4 wrote
Important when starting out: Equip EVERY piece of armor you come across, even if it's -8 enchanted. Only take it off when you find something better. Simply wearing ANY armor greatly increases your chances of survival.

YES this is good advice, always wear every piece of armor you find.
When you get to the wolf level especially, make sure you have arm and leg protection. I think since their attack is "accurate", they have a higher chance of severing limbs (including heads apparently... I haven't been beheaded by one of those before)

Posted by capristo, Jun 10, 2009 at 9:36 am
hmm, never gotten that one before
Posted by capristo, Jun 6, 2009 at 8:28 am
I know I've had corrupt saves before, I don't remember why. Something to do with Autosave I think
Posted by capristo, Jun 2, 2009 at 8:20 am
are there any kiwis left? I'm a little late to the party
Posted by capristo, Jun 2, 2009 at 8:19 am
Yes, I agree they are too small, but unfortunately there's not much we can do about it, since I'm pretty sure the game sets each pixel's color, we'd not only have to enlarge the graphics but edit the code as well