So far, all updates have been bugfixes, or minor balancing tweaks. As far as actually adding new content goes, we should probably have some organization.
I believe that, before any completely new features are added, any unfinished/unimplemented content should be completed. For example, Lobh-Se, mind worms, punishers, the Catacombs, etc.
I've been making a list of unfinished/unbalanced features that I was planning to work on for personal use if not official. Feedback/additions would be appreciated.
~ Proper implementation of Lobh-Se, as described by unused dialogue:
(Kaethos in char.dat)"Oh, you're going to Attnam through the tunnel? I don't envy you. There's a dreadful monster
dwelling in the its forbidden depths: Lobh-Se, the misbegotten daughter of Scabies, who exists
only to devour any man or beast she senses. Through the millenia she has gained every imaginable
disease and bitten by every existing poisonous creature; now she is practically invulnerable to all damage.
Beware and avoid Lobh-Se at all costs! Fortunately, this is rather easy, as she only leaves her lair in the
heart of the night and even then does not venture far, since nutrition is plenty there and she returns promptly
when satiated."
*Lobh-Se will appear in UT2/4 late at night, while remaining in UT5 during the rest of the day.
*Alternatively, no UT5 (Lobh-Se has no accessible lair), and Lobh-Se appears in UT4 for an
hour or so each night. She will "return to her lair" (disappear) after that time unless she is
engaged in battle.
*On her own team; will fight and eat any *living* creatures (ie. ignore golems in UT4) -- make sure enemies
do not team up and take her down too easily (set them to run from her? - another reason for her not
to fight the golems).
*Eating SICK_SPIDER_FLESH should give player all negative status effects, similar to black unicorn flesh
(but much worse - eating a fair amount should trigger perma-everything-bad).
~ Taming formula for Wand of Resurrection
* The ability to get free allies such as Sherry and Izzy is a bit overpowered...
- However, if you managed to kill them, then you are likely powerful enough that you should be
close to the taming requirements, so slightly decreased requirements are reasonable.
Candidates:
* TamingDifficulty/2 <= CHA
- Simple, but high CHA requirements may require excessive discussion with NPCs, which would be tedious.
* (1.5*TamingDifficulty) <= CHA+(INT+WIS)/2
- Allows high INT/WIS characters to tame higher difficulty creatures without relying on Charisma as much.
~ Remove all remnants of unused Willpower stat (even when not displayed, fountains can increase WIL, which is a waste).
- Is there anything in the scattered .txt files in /Doc that mentions what Willpower was going to be for?
Rather than getting rid of it, it could be properly finished and implemented.
~ Add actual effect for Boots of Kicking.
~ Finish the Catacombs
* I believe dialog.txt has something about the Punishers being down there?
~ Other unused/unfinished enemies
* Mind Worms
* Large Dragon, Mammoth, and Tank in char.pcx (among other unused graphics)
~The child tourist in NA asks you to catch him a demon spider as one of his friendly responses.
(bring back tamed spider => spider joins tourist team => receive reward?)
*This one doesnt really fall under "unfinished" content, but the tourists dialogue does hint at it in a way
(I was disappointed when bringing him a spider didnt do anything).
- I actually already coded this quest because of my aforementioned disappointment, and felt I should at least mention it.
The (albeit cryptic) Bugs.txt file in /Doc/Work also has several bugs listed that may be worth investigating.