Search Results
Searched for posts by Ischaldirh in all forums

Showing results 351 - 360 out of 903 total
Modify your search
Posted by Ischaldirh, Jul 7, 2012 at 1:08 pm
Has there been suggestions for an Armor skill? I was just considering how such a skill might work the other day.
Posted by Ischaldirh, Jun 18, 2012 at 12:00 pm
Warheck, I've never had trouble distinguishing mirrored from non-mirrored items. I mean, they are indistinguishable from the originals, but they are in a separate stack (so mirror 5 SoEA, and you have two stacks of 5 SoEA). Reading only the second-listed stack ensures you don't use the originals and can mirror them again later. Mirroring (or cloning!) anything other than scrolls or yourself/monsters, seems like a waste of a wand to me, and scrolls can be safely used immediately anyways.

Don't get me wrong, I'm not trying to shoot down your suggestion (too much), just saying that that particular problem has never bothered me.
Posted by Ischaldirh, Mar 31, 2012 at 12:02 am
wishcraft wrote
Whow, that is a lot of information, thank you. What about attacks per time unit tho? Doesnt that vary with weight and size of weapon as well?


Ischaldirh wrote
Weight does affect all three attributes of a weapon (+raw power, -attack speed, -accuracy).
Posted by Ischaldirh, Mar 30, 2012 at 12:59 am
I'll try to provide a tl;dr veresion:

wishcraft wrote
Does armstrength increase the damage per blow? Or the blow cooldown?

It increases damage and to-hit, up to Str.Requirement +10 AStr. I don't know if code-diving ever determined attack speed; that may be Dexterity and/or Weight related. Take that with a grain of salt.

Quote
Does weight influence those?

Weight does affect all three attributes of a weapon (+raw power, -attack speed, -accuracy).

Quote
]What determines the chance that your weapon will break enemy equipment?

Damage. If you're hoping to break a weapon, first they have to block with it. (It may be possible to break an attacker's weapon too.) Otherwise you just have to hit that body part, and if you deal enough damage (vs the item's material) it can break. Note that your weapon doesn't deal full damage to the item. If I'm recalling the code correctly, only rand(50-100)% of the item's armor value actually applies, and any damage above that is dealt to the person underneath and to the item itself. Not sure on the code for the item actually breaking, however.

Quote
What determines the distribution of your blows over parts of the enemies body?

Accuracy and (mostly) dexterity. High dexterity helps a lot with this; you will notice that a low-dexterity person with a two-handed sword will mostly land body blows (which is where most of the HP is located) while a high dexterity person with a whip, such as Shererax, will consistently remove legs, arms, and heads.

Quote
Did you people actually make some precise calculation to come to your preference in weapons, or was it a kind of trial and error process?

My weapon preferences are mostly flavor-based, in all games. I like big, heavy weapons, so I tend towards the large swords, maces, halberds, etc. The (well founded through trial-and-error) general community trend however is towards dual-wielding smaller weapons, such as short swords and whips. These afford many rapid, accurate attacks, which train dexterity and are likely to dis-assemble enemies from the arms in. Torsos aren't very threatening.
Posted by Ischaldirh, Mar 24, 2012 at 10:41 pm
Couldn't you dip bottles in the cans?
Posted by Ischaldirh, Mar 23, 2012 at 1:55 am
I still recall the "Ultimate Golem"...
Posted by Ischaldirh, Feb 22, 2012 at 3:17 am
A tumbleweed animation for the forum main page...
Posted by Ischaldirh, Jan 16, 2012 at 9:48 pm
Monsters most definitely continue to spawn on levels after you've explored it. It's pretty slow though; most monsters you kill on a given level were likely there at the beginning.
Posted by Ischaldirh, Jan 15, 2012 at 11:00 pm
Acid actually has no effect on plants, so that method is out. Secondly, if you explore the entire level and leave Jenny for last, you'll probably help your chances greatly (you may find better loot, and your weapon skill and possibly some stats will be improved). Lastly, adverse status effects (burdened, stressed, hungry, etc) do, as 4zb4 said, have a huge impact on your combat ability, both hindering your to-hit and dodge chances, and your attack and movement speed. I usually keep a (heavily trapped) pile of loot on the up-stairs on any given UT level.
Posted by Ischaldirh, Jan 15, 2012 at 12:18 pm
If you want to keep him, give him something made of ommel bone to eat.