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Posted by Ischaldirh, Aug 9, 2011 at 9:19 pm
An alternative (but, possibly, more code-heavy) balancing option, might be to add more requirements for certain items to spawn -- days passed, specific depths (and/or specific dungeons), stat totals, or some such.
Posted by Ischaldirh, Aug 2, 2011 at 3:46 pm
Warheck: If broken knight swords become more prevalent you might have to reduce it's broken-form material type possibilities' power level somewhat.
Posted by Ischaldirh, Jul 30, 2011 at 5:39 pm
Azba, those are only the material configs for BROKEN knight swords. Broken items tend to be higher quality to compensate.
Posted by Ischaldirh, Jul 30, 2011 at 11:09 am
Why are there multiple SecondaryMaterialConfig choices? As far as I know the secondary material doesn't have any major gameplay effect (beyond modifying the weight of certain items from mild to drastic degrees).Combat damage stats are derived from MainMaterial exclusively, I'm pretty sure, so unless knight swords have really bigass handles...

Also on the possibility part, I think a better option than reducing the knight sword's possibility, might be to raise the long sword's. (Better still would be to do a little of both.) My reasoning being, by raising the lesser weapon's possibility, you're also helping it come out more frequently vs other high-powered weapons (and any that might be added in the future). Of course if you do that, you'll have to raise other low-power weapons' possibilities accordingly as well... I dunno, it's tough. Might be a better option to just add some other items at or below long sword power level: falchions, war picks, clubs, and the like.
Posted by Ischaldirh, Jul 30, 2011 at 5:01 am
It occurs to me that while most mods add items, materials, and/or and enemies, most items and materials are on the higher end of the power spectrum, thus making it more likely to find, e.g., a sapphire knight sword +2 in the UT.

I feel that for every material/item useful in the mid-level GC, there should be one that is more common and is at most useful within the UT. F.ex for every Sapphire there should be a 5-10x more common Gniess. And for every Knigth Sword there should be about 50 Long Swords.

Basically what I'm saying is that LIVAN (and CLIVAN by extension) seem easy. My fist Clivan character is already GC3, and the biggest threat he's dealt with is hunger (because he's Chaotic). Your next release should include a lot of crappy materials and items. Like lead! And bottles of second-hand beer! And mini-bottles of fluids (like you would find on an airplane)!

IVAN is meant to be sadistic. Adding too many good items goes against the spirit of the game.
Posted by Ischaldirh, Jul 28, 2011 at 12:02 am
Warheck++
Posted by Ischaldirh, Jun 22, 2011 at 5:09 pm
It occurs to me another method could be to wear Armor of Great Health (with some enchantments, probably) and then get poisoned repeatedly. Perhaps by drinking poison, if you have enough END at that point.
Posted by Ischaldirh, Jun 9, 2011 at 9:49 pm
I noticed that too... sometimes it works sometimes it doesn't.
Posted by Ischaldirh, Jun 2, 2011 at 4:32 pm
"Mark all topics read" causes an explosion.
Posted by Ischaldirh, May 27, 2011 at 7:32 pm
Member search explodes violently.