* The walls are much stronger than I expected based on coming to the catacombs instead of GC1.  Radius 2 Legifer didn't even scratch them.
* I sold the 
SPOILER ALERT. Click here to see text.special bear traps
 for 1000 GP.  You probably shouldn't have such extravagant treasure in such a relatively safe place.  
SPOILER ALERT. Click here to see text.They were guarding a 70 GP ring, after all!
[Edit]
* The 
SPOILER ALERT. Click here to see text.valpurium-wielding zombie
 was terrifying looking, but I zapped a fireball at it and it went down in just that one shot.
* When I tried to disturb the dead, I got a seg fault.  
 
  * Whatever effect should happen, it should happen on 'y', instead of letting you look at the stuff and change your mind.  I had to actually choose an item to get it to crash.
* I really like showcasing the ghosts that look like their original creatures!
  * Not so much that many of them seem to ESP and run through the walls to come get me.  Still, they're weak.
  * Maybe a few ghosts of guards should inhabit the final level, with the weaker village types occupying the upper floors.
* Side note: I like the zombies and all, but it still bothers me that they're rotting so that they only exist a couple of hours.  I just don't like it that they're all obviously created when you enter the floor.