4zb4 wrote
Of course an easy fix would be to add "CanBeTamed = False" or w/e the actual tag is to playerkind in the script.
Ah yes the char.dat file.
SPOILER ALERT. Click here to see text.playerkind
{
DefaultArmStrength = 10;
DefaultLegStrength = 10;
DefaultDexterity = 10;
DefaultAgility = 10;
DefaultEndurance = 10;
DefaultPerception = 10;
DefaultIntelligence = 10;
DefaultWisdom = 10;
DefaultCharisma = 10;
DefaultMana = 10;
DefaultMoney = 45;
TorsoBitmapPos = 32, 416;
LegBitmapPos = 0, 416;
TotalVolume = 80000;
TotalSize = 175;
CanRead = true;
NameSingular = "human";
AttachedGod = SEGES;
DisplacePriority = 2;
Inventory == amulet(AMULET_OF_LIFE_SAVING) { Times = BONUS_LIVES; }
UndeadVersions = false;
IsRangedAttacker = false; /* AI only */
WhatCategoryToThrow = NONE;
WhatWeaponConfigToThrow = NONE;
WhatThrowItemTypesToThrow = NONE;
}
I did have a mess around with that before just to get an understand of how things tick.
I made it so my player doesn't get leprosy
as well as making it so kobold flesh doesn't make you unconscious, mutant bunnies don't randomly polymorph you into a......well a random creature...but most of the time i just get a small spider that gets stepped on by the next creature.
Also had a mess around with foods...making
banana flesh giving overfed...
bread at first made you starve to death....heh
Sulfuric acid....nothing would survive in it.
Obviously i can't count any achievement or victory legit but its nice to have a minor change