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Posted by Eagle V, Dec 14, 2013 at 4:39 am
Quote
As a side note, I find the formula for the Fireball's power kind of odd, as it would have been easier to simply use (50 + Rand() % 50), which would result in a range of 50-99, which is still within the same size restriction. Is that one point of Strength that important, or is there something I'm missing here?

That's some great work...
On your side note, the 75+RAND*25-RAND*25 has a smaller standard deviation. There is more chance it'll be an average value, and less chance it's either 100 or 50, than if you'd use 50+RAND*50. An example with integers: to get 100, we'd need the first value to be 25 and the other one to be 0. A chance of 1/26 * 1/26, or 1/676. In your formula, rolling 100 would have a 1/51 chance.

E: The formula would have an equal effect to 50 + RAND*25 + RAND*25 though

Posted by Eagle V, Sep 28, 2013 at 5:02 am
Noticed that too, but forgot to report it... Sorry!
Posted by Eagle V, Aug 21, 2013 at 1:29 am
Would it be possible to create a net that would work in much the same way as a spider's web, except that it could be picked up and thrown (as long as you're not entangled in it)?
Posted by Eagle V, Jul 23, 2013 at 8:24 am
Well to be honest I'm one of the people here with the least Ivan expertise, but as for the images: Go to an image upload site (I use img.ie), upload the images, and copy the (direct) link they will give you, then place it between img tags like this:
[img]www.site.com/image.jpg[/img]
Alternatively, if you have dropbox, put them in your dropbox/public folder (or a subfolder). Then right click - copy public link and past that link between image tags.
You can also attach images directly to the post but I don't like taking server space away from cap
Posted by Eagle V, Jul 22, 2013 at 9:57 am
I must say, I didn't really realize how devastating those traits could be when I came up with them...

E: I just rolled a character that ended up with just a belt (loincloth?) and gloves, battle axe in one hand, mace in the other, running around with a bag full of lanterns. (Got poisoned by a snake)
Posted by Eagle V, Jul 19, 2013 at 3:39 pm
Great job! I guess OCD can be a bitch...
Posted by Eagle V, Jul 19, 2013 at 5:31 am
It took me a second to get that... XD
Posted by Eagle V, Jul 19, 2013 at 3:52 am
And the first test run went fairly well...

SPOILER ALERT. Click here to see text.
With ADHD, Kleptomania and Overconfidence, I couldn't stop moving and had to use the most expensive stuff I found against everything I saw. Sounds almost like a regular game of IVAN, right?


Well, soon enough, the effects of Kleptomania started to show... A shiny whip, for sure, but maybe not the smartest weapon to use.


Not to mention this running around is tiresome...

Very tiresome...


And there we go. Dead caused by the forced use of a chameleon whip while fainting.

Posted by Eagle V, Jul 19, 2013 at 3:31 am
So, since this forum needs some activity, and I've been 'obsessed' with Rogue Legacy lately, I thought I'd make a RL-based challenge.

Here's how it works.
Your highest stat at the start of your game will dictate which disorder you have. If you have several highest stats, you have all associated disorders. Disorders each have special rules, and if those rules conflict, you get to choose which disorder you want to follow.

Good luck. And remember: this is more fun without rerolling

ASTR: Alcohol Dependent. As soon as you see any bottled fluid that is not sulphuric acid, you must drink it in as few turns as possible. This may need attacking enemies in your path, but more likely it'll be quicker to run past them. You may take a detour to dodge traps during these turns. (Protip: if you enter a shop, make sure you've got enough money.)
LSTR: Dyslexia. You may not read scrolls or books. Ever.
DEX: Vegetarian. You may not eat any meat (or bones). This includes meat from regular animals (such as lions), mutated animals (such as two-headed moose), magical animals (such as dark frogs), and humanoids. You may still eat kiwi, pineapple, and other drops from sentient plants.
AGI: ADHD. You may not rest (h), search (s) or skip a turn (.). You must run as long as you are not fainting or exhausted. You may still eat, drink, or do other activities that require you to stand still.
END: Overconfidence. You must charge and attack the closest visible foe unless at least one of your body parts is disabled. You may not pray or offer.
PER: Kleptomania. You must always use the most expensive items you have encountered in each slot. If you do not know the relative value of each item, use the one made of the best material. This applies to items in shops as well. In addition, you may not pay in shops.
INT: Savant. You may only ever use the first weapon type you pick up. This does not include wands.
WIS: OCD. You may not leave a level until all lanterns on that level are collected in one room. You may still carry one lantern around. This does not apply to overland/city levels.
CHA: Bulimia Nervosa. You may not eat or drink unless you are at least hungry. Every time you eat (but not drink) you must vomit once, immediately. If, at any time, you are satiated or even bloated, you must vomit until you are neither.

It seems my first character will suffer from ADHD, Overconfidence, and Kleptomania...

If you have any suggestions, don't hold back
Posted by Eagle V, Apr 23, 2013 at 12:35 pm
It looks about right, but (here I go again) I don't really know about the black text/white sig. Maybe a dark grey signature?