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Posted by Batman?, Feb 21, 2013 at 5:11 pm
can you enter the arena while invisible and set traps? i will try the vomit routine.
Posted by Batman?, Feb 20, 2013 at 5:43 pm
yeah thats where i am. in GC 1 totally avoiding him. I wasted that angel, by the time i remebered the genie he was already gone. Im in pretty good with the lawful gods. should I stick with them or go chaotic?
Posted by Batman?, Feb 20, 2013 at 9:22 am
I need to stop drinking from fountains. The charecter mentioned above drank from a fountain on GC4 and got sucked to GC 6. Managed to escape downstairs but forgot about the <spoily> hanging out there. By th time i realized what was going on it was too late. Super frustrating because after I died I realized I could have easily dispatched said creature. No bones :^( .

Next game after that I drank from a fountain on UT1 and got sucked to UT 3. promptly found a lamp (yay!) which generated a hostible Genie :^(. managed to escape via wand of tele and get to attnam. still alive , got the arcanite plate mail and an angel from atavus. Woke up this morning and reliazed I wasted the angel because i could have taken him back to UT3 to kill the genie.

any suggestions for killing the genie? I would like his nifty belt.
Posted by Batman?, Feb 16, 2013 at 11:28 am
its all moot because a skeleton 1-shotted me in the chest in UT4 - SO ANNOYING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

is killing bears a bad idea? I always got the feelingthere was some cosmic connection between the death of bears and how hard the game gets.
Posted by Batman?, Feb 16, 2013 at 9:05 am
OK - Ive cleared down to GC 4 - I want to pause and think of the best wayto move forward, some advice sought.

I am wielding a +7 turox, but have in my bag another turox, a broken Mjolak, and an octiron staff of wonderous smells. should i switch to mjolak, dual wield Turox(eS) or go with the staff?

also i am training Astr really slow, would I train it faster if I was swinging Mjolak vs. Turox?
Posted by Batman?, Feb 15, 2013 at 7:58 pm
Hmmmmm just found another Turox.....should I dual wield or will that send the danger level through the roof>
Posted by Batman?, Feb 15, 2013 at 10:56 am
my +5 cloak of fire resistance seems to be working fine against the splosions. will dual wielding turox and a whip train both dex aND ASTR?
Posted by Batman?, Feb 15, 2013 at 7:57 am
the RNG continue to haunt me on UT3 I found a bones with turox and made the switch. now i am running around with my +5 turox on GC2 fighting wolves. my idea is to train my astr up to 13 so I can dual wield it with one of those whips.

Its not quite the same as destroying mofos with a +9 Mjolak, but i do like the idea of flatenning someones skull with a mace and then having a massive explosion go off.
Posted by Batman?, Feb 14, 2013 at 11:20 am
next time up - found a runed whip +3 and an ommel hair whip +2 in UT1. plus dexterity gloves and other goodies. will descend to UT2 tonight when i return home.
Posted by Batman?, Feb 13, 2013 at 10:03 am
AAAARRRGGHHH!!!!! no fire resistance, but i did have a wand of poly., so i went back to the ut to collect items to create a 5x5 line of items to try and generate a ring or cloak. was stressed and didnt realize - an imp showed up and one shotted my head off. the end. no bones. GRRRAHHHH!!!!