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From the "Ideas" section of the wiki "mortifer should have sharks since valpurus has dolphins"
I would think that Killer whales would be more fitting as they are more or less giant evil dolphins.
I think most of the new items are awesome, but the spawn rate of magical items needs to be toned down significantly across the board. as it stand i cant get to the end of UT 1 without having some new magical item in my inventory. I think that is part of the problem with humanoids and humanoid undead becoming so dangerous early on is that more items and more powerful items are being generated too often and too early.
Humanoids are a lot more deadly much earlier now. also undead are significantly more dangerous now as well.
if items are in a chest can they catch fire?
I dont think the forge/anvil do anything (yet). IDK about the cloak, I think it is a new item.
If I poison a monster and he later dies from the poisoning do i get credit for the kill?
The ring of detection seems overpowered.
Does your relationship with cleptia have an effect of the whip of thievery?
I have only played with it a little but it seems to happen to little.
I picked up a Chilling Axe, is the slowing effect on enemies permanent? Is there a way to increase the likelyhood of the magical effect happening?