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Ok, now the newest post link works.
It still isn't working for me. Maybe it would work in IE, though (I've noticed some weird Opera bugs that are according to JimmyJ specific to my installation for whatever reason).
Tried it on this topic, did not work for me.
Put object on floor, move aside, zap object.
If you are only wielding one weapon both arms are used regardless of whether you can wield it one-handed or not. When you try to wield a weapon in your other hand, only then does the game worry about whether the arm you're using to wield the original weapon is strong enough or not (and ISTR Chaostrom finding that individual arm strength does matter, though this will hardly ever be apparent unless you go around one-armed for a long period of time before getting back your lost arm). There is a penalty for using a weapon that you are just barely strong enough to wield (in one hand or otherwise), but I don't recall if the specific numbers have been posted anywhere.
Scrolls of detect material are invaluable for *seeing* it; just detect enner flesh and you will know exactly where it is at all times. If you have trouble finding a scroll of that, the bookstore in Attnam should have one.
Nothing on my end. Just thought it made sense to have a list so that there would be no more confusion, and the suggestion on Chaostrom's end was timely.
As Chaostrom has suggested it, so shall it be done. In this topic we list everything that was introduced in CVS and not LIVAN (or any other variant adding stuff to CVS for that matter).
I'll start with what I know, the holy hand grenade of Antioch.
Plausible partial solution: Make a new topic for this sort of thing in Spam, move derailing posts there from here.
Personally, I find cans of healing fluid rather nicer.