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Posted by Alveradok, Aug 27, 2009 at 5:59 pm
Serefan wrote
For the real-time chat function, I had a new idea yesterday: use 3 commands ingame: whisper, chat, and yell. And disable chatting outside the game. That way plans should be made beforehand, and then you'd have to hope everyone does what he has to do; just like it would be in real life. With the 3 different commands, you could also backstab another player by whispering a plan to another, and killing the third one together, should be fun. Chatting is heard in a certain radius around you, and yelling is heard across the dungeon. As a downside, if you yell, sentient monsters would be able to track you down by the sound.

I don't know yet what the coding difficulty would be, but I bet it would be fun to have.

I like the idea of shouting! You can also consider adding a new "status" - telepathy. Words rendered by someone "afflicted with" telepathy (for example, wearing certain radio dispatchers or having eaten mind flayer brains or something) can be received by the other players (perhaps one does not need it to hear). Or hell, just add it up to ESP, and make it generally some brain-weirdness state.
Posted by Alveradok, Aug 27, 2009 at 3:16 pm
BDR wrote
Speaking of the library cheat, I recently lost a good character over kicking a stack and hitting a housewife. Damned commoners don't know how to stay out of the line of fire! :x

Pull out a wand of door creation and make a backstop for the scrolls to hit
Posted by Alveradok, Aug 26, 2009 at 6:23 am
chaostrom wrote
Actually I think the carrot thing might be deliberate. Many's the time I've fucked around in WM (see entire level) and carrots do seem to be rare. Also I've a suspicion that monsters don't like carrots, after finding one immediately after some fighting in a legit game.

Puppies eat carrots. It's always a high-priority task to stop them from doing so.
Posted by Alveradok, Aug 25, 2009 at 2:42 pm
I also happen to get oil lamps often, that's cool.

Guidelines? When breaking a wand, it I think 3 items on each square around You. Have polycontrol, a good pet or safe spot before attempting it, though. Also, digging out the GC1 fir is faster and takes less food than mining granite all the time
Posted by Alveradok, Aug 25, 2009 at 9:09 am
À propos the two games game, I even think an IVAN-type game is more fit for multiplayer than ToME...

I can easily imagine a bunch of players progressing to UT3, one of them being killed from e.g. poison, and starting out back in New Attnam - since one can win IVAN in one day or even less, he'd be as little as 20-30 minutes of real progress behind the other players.

A thought I have on the difficulty of a real-time game is that in IVAN sometimes, especially during tough fights in the later stages when we're super-careful, we tend to ponder our moves quite long - even a, let's say, 3 second wait for Golgor-Dhan to move would make snap decisions and 'sticking to the plan' a must for teams.

I dunno, but perhaps coding the whole engine (that is, single player too) to real-time with a variable interval for monsters to wait before their move (altered for every monster according to their speed etc.), BUT with the option of having it reset whenever the player makes his move, thus making them move instantly would be more 'versatile' now, since setting the base interval to, like, a couple of minutes would essentialy make the game turn-based. Perhaps. I think I got lost.
Posted by Alveradok, Aug 25, 2009 at 8:48 am
Support in the form of cheers, gratz and live heavy metal is always available.

Ambition You say!

Dear Serefan, what did You code yesterday/last week/last time? What is the struggle now? Present this daunting code-stunt and we shall, most likely, go all zomggraetsacces.

But generally - I am impressed by the sheer idea and just about any progress in a multiplayer ivan spawn!
Posted by Alveradok, Aug 25, 2009 at 8:27 am
A whats-it-called multiplayer variant of ToME is (or was) done in real-time (kinda slow, IIRC?) and even succesful.
Posted by Alveradok, Aug 25, 2009 at 8:23 am
Don't worry, everyone will get credits for any credible efforts. After all I want the thing to be cool. After all, I love the dead before they're cool.
Posted by Alveradok, Aug 25, 2009 at 8:09 am
chaostrom wrote
You don't even need to mine for them, kill the 3 golems and you're set.

Point is, this way You can get crystals even out of the UT4 starting room, if You're not ready to take on the golems yet!

BTW, are there always only 3 golems!?
Posted by Alveradok, Aug 25, 2009 at 3:11 am
A place with guaranteed light sources is UT4 - crystals are spawned around there, and You can mine the 'stationary' ones by hitting them twice with a lightning bolt.