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Posted by 4zb4, Dec 6, 2010 at 1:21 am
In an effort to stop the asking of such simple questions on the forum, I will point you towards the Wiki. This should answer many other questions you might end up creating more threads to ask.
Posted by 4zb4, Dec 5, 2010 at 7:36 pm
If it helps, it's in a room with a door. You know, in case you're one of those people who wouldn't expect to find a voracious plant in its own personal room rather than out in the open like some lower-class dandelion.
Posted by 4zb4, Nov 29, 2010 at 11:04 pm
Said children were also part of the potential next version
Posted by 4zb4, Nov 27, 2010 at 2:16 pm
I think it raises CHA. We had a discussion about it a while back, might even have been in this thread. And then it turned into a debate about the usefulness of the stat and its possible use in the next version of IVAN.
Posted by 4zb4, Nov 26, 2010 at 5:04 pm
Hmm... wouldn't that require making him hostile first and thus not being able to challenge him in the arena?
(Or maybe you could take a very roundabout approach to it by placing a humanoid corpse and breaking a wand of necromancy on the ground near it using a wand of striking or fireballs? And then trying to get Huang to fight it to the point he contracts leprosy?)
Posted by 4zb4, Nov 20, 2010 at 9:14 pm
Mjolak is a hell of a lot easier to acquire in normal gameplay.
Also, my favourite god is Loricatus, second only to Atavus for his armor he gives you. If you go down all the way to Mortifer, any of the chaotic gods should favor you, but stay away from the good or neutral ones. And vice versa for Valpurus, but still keep away from the neutrals.

Also I never did the list so here's mine:

1) Scrolls of Change Material.
2) Changing? Definitely limbs. Hardening, armor first.
3) I'd say legs. High AGI means you can get more hits in before getting hit yourself, plus dodging attacks is extremely helpful in a game like this. Also a higher weight limit from LStr helps a lot the further you go on.
4) Dragon Cuirass in LIVAN, or Amulet of Life Saving. Sometimes SoCM's if I have one or both of those.
5) Light armor. Chances are when something nasty shows up, having the armor bonus from heavy armor doesn't outweigh the reduced AGI and DEX stats from wearing it. I only go for heavy armor if I have a character who was born for AGI or DEX.
6) One short sword, one dagger. Hardened/enchanted as the game progresses. They both have high accuracy and as such are good for blocking as well as attacking. The damage they do isn't great, but skill with them and attacking faster more than makes up for this Damage-Over-Time wise. Also, they don't weigh much which makes more room for carrying stuff without being burdened.
Posted by 4zb4, Nov 20, 2010 at 1:37 pm
Maybe through use of "Ye olde book of magiks"?
Besides, its just a placeholder skill as of now, it doesn't do anything and isn't part of the "Default(stat)" line up in the character files. Also, proof it doesn't do anything useful:
Posted by 4zb4, Nov 19, 2010 at 5:38 pm
An advanced unarmed combat mechanic would be nice, like if we could somehow code our own version of dwarf fortress's wrestling. Although I didn't really like it because it was too complex. Rather, take the locks and breaks, maybe eye-gouging too (lowers perception) and remove pinching.
Also this is likely to have been said a thousand times, but having a stat that raises magic resistance would be wonderful. (for mystic frogs mostly)
Posted by 4zb4, Nov 19, 2010 at 3:43 am
What about monster walls? You try to dig through them and they suddenly become hostile and try to kill you. Would be useful (read: annoying) to put around secret rooms or room-within-room secrets.
Also, mimics.

(I think this is getting off-topic :/ )
Posted by 4zb4, Nov 18, 2010 at 11:57 pm
I had envisioned something like the following:
You strike the door with your mythril battleaxe +2!
The door is completely destroyed!
(2x) The balsa stick hits Huang Ming Pong the sumo wrestler!
The balsa stick misses Huang Ming Pong the sumo wrestler!
Huang Ming Pong the sumo wrestler panics!