Origins of the Flamethrower and Sling graphics, line 2462 onward:
Leader has already formed alliances with several local Finno-Ugric native
tribes and gathered an army of many hundred men armed with state-of-the-art
sticks and stones, ready to take back Kreml at any moment.
However, some slight additional power could still prove handy.
This is where Ivan comes in the picture.
Leader taken over a small nearby oil deposit and want to use the liquid as
flame thrower fuel.
Ivan build a prototype for leader troops and put it in item.pcx.
To make victory absolutely certain, Ivan also add sling as a backup ranged
weapon.
Ivan ready in four days.
And here's some very interesting information on weapon types and their damage values,
Line 2523 onward:
Ivan perform damage with jolliness:
Point increases chance of critical hit by +50%
Cut and blunt damage simultaneous
Long weakens against small enemies and improves against large, short
works inversely
POINT CUT BLUNT | ACCURACY DURABILITY BLOCK | special
Spear P8 C0 B2 | A8 D1 Blo6 | long, 2hand, throw
Quarterstaff P3 C0 B2 | A6 D1 Blo6 | long, 2hand
Bastard sword P4 C6 B4 | A4 D7 Blo5 |
Short sword P6 C4 B2 | A6 D8 Blo7 | short, 1hand
Longsword P6 C5 B2 | A7 D6 Blo8 | 1hand
2-handed sword P1 C7 B7 | A4 D6 Blo6 | long, 2hand
Axe P0 C6 B5 | A2 D4 Blo4 |
Battle-axe P0 C7 B6 | A4 D6 Blo5 |
Halberd P7 C8 B8 | A4 D4 Blo5 | long, 2hand
Poleaxe P0 C8 B8 | A4 D4 Blo4 | long, 2hand
Mace P0 C0 B6 | A4 D4 Blo5 |
Dagger P6 C2 B0 | A8 D2 Blo1 | short, 1hand
As Chaostrom has mentioned to me, these values might not have been actually implemented and rather were just an idea. There isn't any other information around that section of dialog.txt to confirm or deny this.
"Origins" of the atomic bomb (actually a "thaumic bomb") graphic and dwarven gas grenades, line 2910 onward:
After a rather exciting round of Twister Leader ask if they could invest a
bit to Leader plan of retaliation against Goldstein.
Osama scratch his masculine beard and say perhaps he indeed can fund Party
with $100 million.
It gift between friends so he want nothing in return.
But 60 megaton Tsar Bomba or two would naturally make money appear sooner in
Leader Swiss account.
Unfortunately all these in enemy hands now.
Leader recall Ivan unemployed so he have time to arrange one.
Ivan just infiltrate the appropriate nuclear facility and smuggle bomb to
item.pcx.
To identify the toy, Leader provide crypted description at
http://a25a.mtalo.ton.tut.fi/wiki/index.php/Item_ideas#Misc
under the codename 'thaumic bomb'.
As additional recreational task Ivan design gas grenade in same file.
This can be loaded with eg. sleeping, mustard or tear gas.
Ivan has one week to fulfill duties.
Then Leader has next strategic meeting with his muslim allies and their
harems and Leader want to suprise all with some laughing gas grenades to
provide proper mood for negotiations.
Also on gas grenades: you were meant to be able to fill them up yourself.
Line 3010 onward:
A note on gas grenades: Ivan make deflated and inflated graphic versions
of the device, so that user can pick desired gas type from the filling
station himself.
Ivan had a grand (and likely impossible) idea to allow team formations.
Line 3078 onward:
Team Formations:
Teams members can be arranged to formations. A dialog window opens, and
in the window there is a matrix in which you can pick team members from
a list and place them on it.
Example: (j and x are some monsters, @ is player)
-----------------------
| | | | | | | | | | | |
-----------------------
| | | | | | | | | | | |
-----------------------
| | | |x|j|x| | | | | |
-----------------------
| | |x|j|@|j|x| | | | |
-----------------------
| | | |x|j|x| | | | | |
-----------------------
| | | | | | | | | | | |
-----------------------
| | | | | | | | | | | |
-----------------------
Team members will attempt to create the formation whenever the enviroment
permits it. This means they will also attempt to copy players movements.
Formation can be set to modes Strict (members try to stick in formation
no matter what) or Loose (members will help each other in combat etc.).
Perhaps the function would also require a certain INT from the members,
otherwise it could not be performed. It might also require a certain INT
from the player, and maybe higher INT would increase the maximum allowed
size of the matrix?
On the side of the dialog window there could be following buttons:
Rotate formation 90 degrees to left
Rotate formation 90 degrees to right
Mirror formation (left/right)
Flip formation (up/down)
The function would be of importance, because having and controlling a team
is essential in the harder levels of the game.
Perhaps there could also be an Allow team rotation -switch, which, if set,
would allow the team to try to adjust to the environment by rotating,
mirroring or flipping itself.
And finally, a description of a planned monster known as a "Groke"
Line 3408 onward:
A frightful monster has been pestering our village recently.
It appears from the mountains, freezes everything it touches, extinguishes
all fires by sitting on them, and according to legends is bound to the name
Groke.
I will quote its description from an ancient text:
'On tienoo äkkiä niin hiljainen ja musta ja mörkö niin kuin vuori tuijottaa,
ja jäinen maa on täynnä kammotusta, kun kuustakin pois värit putoaa. Ja
Nyyti sanoi: helppoa ei tule olemaan!'
Slay the beast, skin and stuff it and bring its body to character.pcx!"
Leader sighs and whispers something briefly to Ivan.
Ivan opens his backpack, takes his AK-47, rocket launcher, flame thrower,
grenade collection, gas mask, armour, etc. etc. out of it.
Swiftly he equips everything and strides to the door.
Before disappearing in the refreshing Himalayan outdoor air he turns and
states his grave farewell:
"Ivan ready to hunt."
Google translated as:
Quote
There is a junction suddenly so quiet and the black bogeyman, and then stare at the mountain,
and the icy earth is full of kammotusta when kuustakin off the colors of fall. and
Nyyti said, is not going to be easy
I'm going to assume the Groke is one of these two things in char.pcx that are present in the CVS version but not 0.50:
Right, so Google revealed to me that it's the
thing on the left from Moomin fame. No idea what the thing on the right is.
It's worth noting that both the Groke and the Hattifatteners are from Moomin, which is made by a Swedish-Finn author, and that the original IVAN devs were Finnish, so these were likely put in as homages to their Finnish heritage. Well, apart from the fact that they make for good and varied monsters. That too.
That's the last entry before something uninteresting concerning colours at the end of the document, dated 12 April 2005.