red_kangaroo wrote
Also, I think it would be nice to have some reward for fighting the creatures locked in the cages - right now, there is no incentive, so they are only a decoration. Giving them some loot would make it an interesting decision when to try to open the cages. At least the mutant bear should get some loot, IMHO. He seems to be intended as a mini-boss, but him being locked in a cage with no reason for me to fight him... A bonus enchanting scroll, or a random ring, or something similar would make him more interesting. If the other two also get some minor reward, it sould be much more mundane - with the amount of food TX offers, even a loaf would be nice.
If you wanted things to get nasty, there could be a trap that opens the doors, or we could let the mutant bear attack the cage door until it breaks out.
red_kangaroo wrote
Finally, I rather miss a shop in TX. It's nice to have Merka in GC for one more chance of a good item you will want to buy, especially when Hulbo has nothing of interest. Plus it's quite nice you can sell your spoils of adventuring without returning all the way back to Attnam. While it would not fit the flavour of the Tomb to have a shop in there, maybe there could be a shop on the above ground Temple level? Of course it should not sell any food, to preserve the hunger you battle in TX.
Could maybe have a treasure hunter or something along those lines set up shop on a semi-random floor? I've thought having a nomadic shopkeeper with a chance to appear on any floor would be a neat thing to have in IVAN. Smaller inventory of course, but a nice surprise if you bump into him.
Quote
Got a selection of good things on sale, stranger.