The Cathedral of Attnam

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*'''Drink.''' Use '''<nowiki>'D'</nowiki>'''. Vodka will make you drunk. The bodily fluids of an ommel will give you immediate stat increases. [[Fountains]] have random effects, most of them bad---but at the beginning of the game, you can restart, and there are good effects!
*'''Meddle with things that man was not meant to know.''' The '''<nowiki>'a'</nowiki>'''pply command works on a wide variety of items. You can rub lamps, mine for gold with a pickaxe (or just carve that doorway the dungeon designers thoughtlessly left out), snap wands over your knee (and hope you survive the resultant effect), check a creature's vital signs with a stethoscope, unlock doors with keys, or set bear traps or landmines (not a task for the fumble-fingered).
*'''Die'''. And you ''will'' die. Repeatedly. In a variety of ways. With great gusto. Wander over to the [http://ivanwww.greatboardattnam.com forums], post your victories, lament your violent deaths, and create a new character!
*'''Avoid death by scant inches.''' Of course, IVAN supplies a few ways to ''not'' die: teleport your enemies or yourself far away, 'a'pply a horn of fear, 'p'ray to a god , or r'''<nowiki>'u'</nowiki>'''n away while leaving traps behind you.
*'''Win.''' Of course, you might actually fight your way through the dungeons, face down some nemesis or another, and carry the day. There are four increasingly difficult ways to win. The first two methods are spelled out very clearly in the game, but the latter two are merely hinted at.
*'''Go crazy.''' Beat monsters with their own limbs. Eat every corpse you find, until you figure out which ones are bad. Become a werewolf. Slip on banana peels. Make the villagers walk on broken glass. Slaughter the towns and pillage the remains.
 
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