The Cathedral of Attnam

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1,613 bytes added ,  01:19, 12 August 2014
Created page with "{{spoiler}} Throwing is the act of (t)hrowing any item in your inventory in any direction. It is generally best used to launch breakable containers such as bottles or [[Dwar..."
{{spoiler}}

Throwing is the act of (t)hrowing any item in your inventory in any direction. It is generally best used to launch breakable containers such as [[bottles]] or [[Dwarven Gas Grenade|gas grenades]] at enemies or surfaces in order to unleash their contents. However, any item can be thrown to inflict damage on an opponent.

Damage done is dependent on the players throwing [[skill]], the item's category and your skill in that category, the item's weapon strength, and the [[force]] with which it was thrown divided by the range it traveled.<br>
Therefore, damage is largely dependent on the object used but can be further improved by reducing the range to your target and training your throwing and relevant item/weapon skill.

To-hit value is also dependent on your throwing skill and item category skill, but is also influenced by your dexterity, perception, burden value, and the object's weight.
<pre> if(Thrower)
{
int Bonus = Thrower->IsHumanoid() ? Thrower->GetCWeaponSkill(GetWeaponCategory())->GetBonus() : 1000;
BaseDamage = sqrt(5e-12 * GetWeaponStrength() * Force / Range) * Bonus;
BaseToHitValue = 10 * Bonus * Thrower->GetMoveEase() / (500 + GetWeight()) * Thrower->GetAttribute(DEXTERITY) * sqrt(2.5e-8 * Thrower->GetAttribute(PERCEPTION)) / Range;
}
else
{
BaseDamage = sqrt(5e-6 * GetWeaponStrength() * Force / Range);
BaseToHitValue = 10 * 100 / (500 + GetWeight()) / Range;
}</pre>

A thrown object's range is determined by the force with which is it thrown, and the item's weight.
<pre>int Range = Force * 25 / Max(long(sqrt(GetWeight())), 1L);</pre>
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