The Cathedral of Attnam

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Elipuri is down but you keep going? Kudos, but you shouldn't make this journey along (or not, but then what exploit did you use?). Most enemies in the lower gloomy caves get nasty, so you'll want some nasty allies yourself or a lot, and I do mean a lot, of fodder. Tame anything you can and resurrect what you can. If you have a limited taming supply, follow this list. Named Creatures that are stronger than [[Guugzamesh]], mages, necromancers, mystic frogs, golems, other. Remember that while it's about who's on your team, it's also about who you don't want on their team. Outside of taming, you should have your own supply of allies beforehand, namely angels being the most useful.
='''[[Status Effects]]'''=
The whole point of IVAN is not just boosting your stats through the roof, but also getting as many special effects as possible. Even with hundreds of points worth of stats, certain enemies can stuff you harder than that bald guy with 10 jobs. Your abilities play an incredibly important role, and here's stuff that you really should have, permanently (or period, I suppose). These are the most important ones, and are not ranked by importance, but instead ease of access. Despite that, it should be generally clear which ones are best. With enough special effect, the game will be much more relaxed.
'''==[[Telecontrol]]:''' == Provides the simple ability of being able to choose where to teleport when you get teleported, and the range is based on the user's current intelligence. This sounds simple, but can be innumerably helpful later on (see RUN AWAY). To get it permanently, a ring of telecontrol would do the trick, but it is much easier to remember the phrase "friends, and food". By making [[Blink Dog|blink dogs]] teleport around either as a friend or foe, they generate more of their kind. Killing and eating three of them in quick succession will give you telecontrol permanently.
'''==[[ESP]]''': == Enables the user to detect intelligent enemies, no matter their location or current visibility status. However, if their [[intelligence|int]] is below 5, they cannot be detected (including veteran kamikaze dwarves, golems, and [[Invisible Stalker|invisible stalkers]])
'''==[[Levitation]]''' : == In contrast to [[haste]], nearly no strong enemy has levitation except for One-eyed Sam, but it practically serves as it's own psuedo-aols (see wishes for a larger rant). You could get unbelievably lucky on a fountain, but it's often not worth the risk, so you are forced to either get a [[belt of levitation]] or a cloak of flying, both rare, rare items.
'''==[[Polycontrol]]/Unchanging''': == The former enables the user to choose what they want to polymorph into. At a certain point, your strength will attract named enemies. One in particular has survived a night with a god herself. Yep, it's Sherarax. If you choose to take Sherarax head on, have some form of polycontrol, as her chameleon whip could end you despite having all the top-tier items. You could waste a ring on polycontrol, but my preferred method is to pray to [[Infuscor]], who will eventually make you end up with permanent polycontrol. Besides fending off Sherarax, polycontrol is helpful in situations where you need to have high intelligence for a short while or need to quickly run away or overpower an enemy, in which polymorphing into an appropriate unit can be lifesaving. It also serves as a counter to lycanthropy.
The latter prevents the users from polymorphing. It's similar to polycontrol when in human form, but its benefits truly come from staying in a polymorphed form. You will retain the polymorphed form's stats for as long as you are unchanging, and will even increase your stats based off theirs. For top-tier entities such as the [[dark knight]] or [[mistress]], their stats triple or even quadruple the default player. Unlike polycontrol, the ring of unchanging is absolutely worth the wish- not that you can wish for one anyways due to its awesome power, but you can sometimes find it for a high price in [[One-eyed Sam]]'s market or rarely receive it from a prayer to [[Seges]].
'''==[[Fearless]]''': == Prevents panic. A new ability, and also the least needed one, assuming you get strong enough. However, if you don't, or if somehow [[Petrus]] chops off 3 limbs, it helps to deal just a little more damage, or to run away. Can only be acquired permanently with a ring of bravery or the [[Filthy tunic of martyr Bessica]], but a horn of bravery usually works better and doesn't take up a ring/armor space.
'''==[[Invisibility]]''': == If they can't see you, that's good. It decreases their accuracy against you, and increases your accuracy against them. About 50 zaps of wands of invisibility are required for permanent invisibility, but be careful that it, as its own drawback to go with it. I personally would just go with a ring of invisibility off an elite guard (which can be acquired with a prayer to Dulcis, having fun figuring out how to do that).
'''==[[Haste]]''': == Haste will speed up everything you do, from combat to reading, so acquiring it is a '''top-tier priority'''. Every strong enemy in the game has some form of haste. [[Petrus]] has the [[Justifier]], [[Ischaldirh]] can haste himself, [[Sherarax]] has inherent haste, the rulers of [[Aslona]] have mystic frogs, [[One-eyed Sam]] has the ring of ludicrous speed, etc. Again, you could get lucky on a fountain, but you could also get permanent slow, so forget that. Instead, with approximately 70 zaps with wands of haste will do the trick, or a bit more with 'a'pplying wands or prayers to Cleptia.
'''==[[Regeneration]]''': == A recent and decent ability added that greatly speeds up your healing rate and even eventually grows back limbs. Concurrently the only source of permanent regeneration is found in a belt of regeneration, but its help is unmistakable. ==[[Life Saved]]:== There are only 3 ways to acquire this power: Body swap to an archangel, the [[Blessed Shield of the Phoenix]], and an Amulet of Life Saving. While the first one is just stupid, the other two provide the ability to survive death itself and regenerate to full health instantly. If your character gets really strong, '''you want this'''. =Victory and values=Eventually, thanks to the help of a brilliant and talented guide creator, I hope you'll eventually win a game. Take that time to appreciate JoKe, then look at your score. Unless you've been really thorough, your score will probably be under a million. This isn't to say that such a score is bad. In fact, it's already leagues ahead of hundreds of other players that have never beat the game despite repeated attempts. But of course, you'll probably want more. You want to beat Gardien, Rauder, and Arcarion, crushing their scores in a blaze of glory. Here are some tips. ==Scoring:== Your score at the end is based on 2 things, the enemies you or an ally killed and the ending you got. Your stats and equipment at the end have no bearing whatsoever. Concurrently, all the highest scores utilize the highest multiplier ending- becoming the High Priest of the Grand Frog, a 5x score multiplier. Easier said than done, of course, but necessary at this point. That leaves just the enemies killed. The way that enemies points are scored by their attributes, where each attribute is taken, squared, added up, and finally weighted to give the total number of points for that entity. For example:  Additionally, each entity you kill of a certain type gives less points than the previous one. This is calculated by the square root of the number of that exact enemy you killed multiplied by the point value of that enemy. Let's take the '''X''' again. If you killed the poor thing once, you'd get the full '''X''' points. But killing it again only gives 0.414*'''X''' more points. This logarithmic scaling ensures you always get points, but scaled down accordingly, otherwise killing infinite greater carnivorous plants would be the way to go. ==How to take advantage of scoring:== Knowing how score works means that some enemies are far better to target than others. The best example of this are [[golem|golems]], in which their materials cause them to have ludicrous arm and leg strength and exceedingly high point values. Unfortunately, the ones you find commonly in the dungeons aren't worth too many point, with the exception of the [[Lower Gloomy Caves|golem room]] and the [[acidous blood]] golems found deep in the [[Gloomy Caves|gloomy caves]]. But, you probably are realizing while reading this that there's another way to get golems, the [[Scrolls|scroll of golem creation]]. These scroll have the potential to boost your score by several thousand points for each one utilized. Simply create a golem, betray it, and take it apart. Note that [[valpurium]] golems cannot be created, but many high quality materials such as [[Orichalcum]] and [[Titanite]] serve as alternatives. Remember to switch materials after a while or risk depreciating point values (see above). If you want the highest possible score, you also unfortunately should kill everything. You cannot cheese [[Attnam]] with [[Sulphuric Acid|sulphuric acid]], the [[Enner Beast]], or [[Dwarven Gas Grenade|mustard gas]], you have to do it yourself. For the killing, of course named monsters come to mind, but also the innocent but high intelligence creatures and your allies of old. After killing [[Petrus]], those [[dolphin|dolphins]] frolicking around in [[Attnam]] need to go, as do the children, the harem, the librarian. You must do an Anakin. Dungeons will continuously spawn monsters, but the more you kill the less will spawn. Make sure to clear as much of everything as possible, including the [[Crystal Cave]] (UT04 and UT05). If you're decent. kill [[Merka]] and his guards. If you are strong, clear the first floor of the black market. If you are busted, try to kill [[One-eyed Sam]]. ==Other factors to consider.== Here are some other possibilities you might consider if you truly want to maximize your score. These all have advantages and risks, so use whatever might benefit the most '''Angels/Archangels''': While strong, they both can offer up a decent amount of points. You get them by praying, and can go down 2 paths; praying to happy gods or praying to unhappy gods. With the former, you have a 3 hour cooldown in game and aren't guaranteed to get one, but can consistently pray to multiple gods for tribute. With the latter, you can constantly pray, but have to be careful about your stats and health of your head (I would recommend praying to [[Nefas]], as when angry she only drops a bottle on your head, which is quite harmless '''Fighting [[Petrus]]:''' he will continuously spawn [[angel|angels]] to help him take you down. If you can afford it, keep him alive to farm as many angels as possible. '''[[Kamikaze Dwarf|Kamikaze dwarves]]:''' They have surprisingly good stats, especially the veteran ones. however, upon explosion they provide you no points, since they killed themselves. The classic wand of striking or wand of fireballs doesn't count either. That means you've got to throw stuff or kite them.  '''''Source Code Fact:''''' Also note that after day 30, they have a chance to spawn with permanent [[invisibility]], which after day 50 is guaranteed, so farming as early as possible. Funnily enough, the danger level adjusts the intelligence stats of dwarves, making them visible with [[ESP]], but it might be fixed in a future version. They can be seen with [[infravision]] regardless. '''[[Gleipnir]]:''' (definitely one of my favorite weapons) Sadly, is not a viable weapon for highscores. The damage and flexibility it provides is incredible, but the sulfuric acid pouring off of it won't be considered your kill and therefore not your points. You will lose a lot of potential points this way. As an extension of this, covering your [[mithril]] weapons with sulfuric acid and even just [[poison]] will lose points. Somewhat obscurely, allies with poison killing enemies through poison will not count towards points, so consider not making snakes your allies. '''Spawn rates:''' As mentioned earlier, monster spawns decrease over time, so after you kill a certain amount, you really just won't see any more. If you clear dungeon after dungeon with weak monsters, you just won't get too many points. Instead, keeping monsters alive as long as possible and raising your danger level will ensure the most points. This is pretty hard to do though, so just continuously killing monsters is fine. '''Magic Mushroom:''' Monsters spawns decrease over time, except when they don't. Much laugh very funny except it can become a nightmare. In the case of [[magic mushroom|magic mushrooms]], alive magic mushrooms can spawn in more of their type, which can leader to infinite farming that's not plants. However, at high danger levels, the mushrooms can spew clouds that polymorph other mushrooms into entities such as the elder mage, a sudden, terrifyingly powerful presence. Careful that your highscore run doesn't suddenly fall to mere mushroom made mages making many meager minded moods mad. See [https://attnam.com/topics/Mangled-Magic-Mushroom-Madness this] (Not a plug I swear) '''Meme point:''' This last point is so obscure and potentially dangerous that I mention it more as a meme of an idea rather than an idea itself. There are traps scattered around the dungeons that I covered in the "Traps" section, which naive monsters may fall into. You should go disable them. Bear traps aren't to bad, just kicking active ones will take care of them. But mines... yeah... if a run is truly optimized... you gotta walk on mines to prevent monsters from doing so...
'''[[Life Saved]]''': There are only 3 ways to acquire this power: Body swap to an archangel, the [[Blessed Shield of the Phoenix]], and an Amulet of Life Saving. While the first one is just stupid, the other two provide the ability to survive death itself and regenerate to full health instantly. If your character gets really strong, '''you want this'''.
='''Miscellaneous'''=
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