The Cathedral of Attnam

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High moment (wait this isn't what it looks like)
'''Halberds:'''
Halberds are stronk despite their lack of magical variants. Their sole ability is high damage and roundness at the cost of extreme heaviness and low attack speed. Halberds provide very good damage on average while allowing the player to train their arm strength hard. However, most are far too heavy to use with one hand until arm strength in the 40-50s, but with socm to higher level materials, become far more manageable due to their secondary materials usually being a lightweight wood. Their pure power and highest damage overall of a weapon are a consistent and powerful threat.
'''Rune Sword''':
A sword that does 0-1 damage on hit. Has no magical ability except that a scroll of enchant weapon will always work on it. That's it, but this has to infinite potential. With enough cloning of scrolls, the rune sword can become stronger than the justifier. However, use a bit of caution when pumping its level, as going to high will usually cause even the weakest of enemies to one shot you through any armor (see danger level for more). Getting the sword to around +50 or at most +60 is best. Also unfortunately cannot be cloned.
'''Whip of Thievery''':
Another casual whip with an incredible magical benefits. The whip of thievery, though it starts worse than the chameleon whip due to being made of nymph hair and being very fragile, has the ability to have a chance to steal an enemy's weapon. This is very powerful, as many late game enemies fully rely on their weapons to deal damage, and several named entities only have one weapon. Ur-khan? More like Ur-Gone. Golgher Dhan? more like Lolgher dhan. Petrus? More like... still a big threat with Attnam's backing, but you get the point. Even removing a singular weapon can make fights infinitely safer in comparison. Can be cloned too.
'''Two-handed swords''':
'''Two-handed swords''':Very big roundness with surprising light weight (for such a large weapon), providing strong attack and good defense. With light and strong metals like [[arcanite]] or better, they can be wielded with one hand, maximizing their potential. They can serve as endgame weapons because of their above average statistics, but their lack of magical capabilities do make them slightly inferior to other weapons here.
==Varient Weapons==
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