The Cathedral of Attnam

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Sherarax the mistress queen{{spoiler}}
An amulet of life saving A spider silk cloak +4 an angel hair armor +4 A dragon hide belt +4 A spider silk whip of thievery +5 (skill 16/19) A spider silk chameleon whip +5 (skill 16/19) Perhaps the most feared opponent in the game, Sherarax strikes like greased lightning and will kill you just as fast. Incredibly fast on her feet to start with she is also permanently Hasted and Invisible. Her dual-wielded, highly-enchanted whips dismember foes with terrifying ease. A ring single turn's worth of teleport control A ring combat can leave you weaponless, polymorphed, missing a limb or '''all three'''...assuming you survive in the first place. On top of teleportation 2 phoenix feather gauntlets of dexterity +4 2 dragon hide boots of kicking +4 2 scrolls of taming 2 wands her unreal combat abilities she wears an Amulet of hasteLife Saving meaning you technically have to kill this one-woman army ''twice''.
Has haste, invisibility, ESP Sherarax is quite arguably more dangerous than [[Ischaldirh]] even though she possesses no spellcasting abilities; with her intelligence and infravisionperception she will spot you a fair distance away and rapidly close the distance. Worse still is that almost always get spawned in the course of a normal game. By contrast you may not encounter Ischaldirh even after defeating the final boss [[Oree]] and although he can spot you coming farther away a properly protected player can endure multiple rounds of his magic attacks. No amount of armor will save you from Sherarax.
Astr 32 Lstr 32 Dex 64 Agi 62 End 32 Per 48 Int 32 Wis 32 Cha 64 Siz 180 HP 253==Spot and Survive==
She The only reliable ways to spot this ''femme fatale'' are with [[ESP]] or [[Infravision]]. If regular mistress monsters are already spawning, keep a close eye out for her because confusing Sherry with a lowly novice mistress will quickly be your last mistake.  Once you HAVE spotted her (pity on you), the general rule is perhaps to run or teleport to the most feared opponent in the gamenearest level exit. Straight-up confrontation of any kind is suicide. She uses her whips and dismembers will carve you up like a Thanksgiving turkey in short order even if you 've beaten every previous named boss-monster like a champdrum. The permanent haste You cannot zap enough wands while she has makes charges at you to do more than tickle damage. Trying to tame her unbelievably fastwill fail even if your Charisma and Intelligence are 9999. And of course, she is immune to being polymorphed. Just run. Notice ''Just freaking run''. If she's too close to escape away from or is within eyesight of the charisma level exit (and would thus follow you to the next level) your only hope is a scroll or wand of 64teleportation or having teleportitis kick in. Of these, the wand is the best option as it takes the least time, can be used on-demand, and you can either teleport yourself away from her or teleport her away from you. ==...well then how DO I beat her?== * Chain-Reaction: The only reliable way to take down this ferociously formidable female. She also has an amulet A large number of explosions chain-reacting is guaranteed to work IF you have a sufficient number of life savingwands (fireball and lightning), which she wears[[Trap#Landmine|Mines]] and [[Backpack_full_of_gun_powder|Backpacks]]. There Of note is one thing that makes her more dangerous than Ischaldirhbackpacks are a renewable resource as they can be 'harvested' in unlimited numbers from the [[Kamikaze_Dwarf|Dwarves]] who regularly spawn. The fact that she actually gets spawned''At least'' two dozen explosive devices are recommended and they must all piled within 1 tile of each other. Ischaldirh only tends Set off the trap by either planting active mines where Sherarax will have to appear step (beware you don't set them off by accident) or zapping a [[Wand_of_Fireballs|Wand of Fireball]] when he's gone hunting bearsshe is right in the middle of them.  * Zombie Swarm: Tame at least three [[Necromancer|Master Necromancers]] on another level and bring them along. The swarm of zombies they raise will NOT take her down but can serve as distractions and even potentially give Sherarax a nasty case of [[Diseases|Leprosy]]. * Powerful allies: Viable and potentially the least time-consuming, but only a few allies will stand even a few rounds against Sherarax . Resurrected unique enemies such as [[Ur-Khan|Ur-Khan]] and [[Vladimir|Vladimir]] stand the best chance but will still likely lose limbs and/or die. Best practice is to bring along a [[Wand_of_Resurrection|Wand of Resurrection]] and a few bottles of [[Healing_Liquid|healing liquid and troll blood]] to revive slain allies and patch everybody up if you go this route. * Entrapment: While she can actually be spawned break down any door with ease, one of the [[Chest Rooms|doorless rooms]] can serve as a DIY 'jail' if you in your normal formare lucky enough to zap her with a WoT and land her inside it. With Raxy's god-like speed (enough to make ''Petrus himself'' jealous) it may be more worthwhile to settle for containing her. ==Stats and Equipment== {{Monster-pic|img=Sherry2.png‎|name=Sherarax|type=the mistress queen|astr=32|lstr=32|dex=64|agi=62|end=32|per=48|int=32|wis=32|cha=64|size=180|hp=253|equipment=*Amulet of Life Saving*Spider Silk Cloak +4*Angel Hair Armor +4*Dragon Hide Belt +4*Spider Silk Whip of Thievery +5 (skill 16/19)*Spider Silk Chameleon Whip +5 (skill 16/19)*Ring of Teleport Control*Ring of Teleportation*Pair of Phoenix Feather Gauntlets of Dexterity +4*Pair of Dragon Hide Boots of Kicking +4*2 Scrolls of Taming*2 Wands of Haste|able=[[Eating]], [[Kicking]], [[Masochist]], [[Reading]], [[Sadist]], [[Talking]], [[Vomiting]]|state=[[Haste]], [[Invisibility]], [[ESP]], [[Infravision]]}} [[Category:Named Characters]]
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