The Cathedral of Attnam

Changes

Jump to navigation Jump to search
264 bytes removed ,  14:25, 8 October 2020
m
no edit summary
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
** What about flanking or using alternate routes to get to the player?
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
== Aslona Wand Ideas ==
* Quest about the kingdom Maybe add some of Aslona and its civil war.* You will be able to join either the royal forcesthese beams as new wands, of the Rebellion.** Rebellion lead by Harvan Black-cloak.* Connected to the emissary in Attnam.or for artifacts?
{|cellspacing="0" cellpadding="5" border="1"
| style="background:#f0f0f0;"|'''Wand'''
| style="background:#f0f0f0;"|'''Effect'''
|-
| Force || Pushes away. Could be implemented like chained kicks.
|-
| Blink || Teleports, but unlike wand of teleport moves only zapper and to where the beam ends.
|-
| Apportation || Teleports items under zapper and creatures near.
|-
| Gas Beam || Leaves a cloud of [[gas]].
|-
| Liquid Beam || Spills [[liquid]] over squares.
|-
| Digging || Removes walls.
|-
| Triple Bolt || Shoots one bolt straight and two at 45deg, maybe three lightning bolts?
|-
| Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?
|-
| Summoning || Creates mirrored ally.
|-
| Trapping || Creates a random activated [[trap]] on adjacent square.
|-
| Blood to Lava || Changes all blood on floor into lava, so that your enemies burn.
|-
| Alcohol to Acid || Changes all types of alcohol on floor into acid, so that your enemies dissolve.
|-
|}
* player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak* two artifact katanas** kill the owner to get it** player can give either to the other quest leader to gain 2x ending '''Muramasa''' (maybe named Asa-mar'rum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy '''Masamune''' (maybe named E-numa'saam)* prime minister (Harvan says king has it, but king is weak and unarmed)* against creatures of darkness (any who has evil attached god), deals double damage and may panic== Misc ==
Possible endings:* kill Harvan for Muramasa and bring it to the king (2x)* kill the prime minister for Masamune and bring it to Harvan (2x)* take both blades to PetrusBuff kicking, who will annex Aslona (3x)* clear an orcish freehold and bring warso kicking-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x) == Misc ==only runs are possible.
* Maybe some quest with pirates?
* Monster and item descriptions.
== To do * Morgue files saved in the future once I learn how to do it ==.txt format.
* IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the player. Try some Dijkstra or A*, maybe?== Done ==
* Morgue files saved in .txt formatAslona quest line.
== Done ==* Freedom for Tweraif ending, but changed from CLIVAN.** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Add more materials.
** Even if some had similar properties, it would be nice to have more diverse material options for equipment and other items.
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
 
* Freedom for Tweraif ending, but changed from CLIVAN.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
[[Category:Development]]
Moderator
1,400

edits

Navigation menu