The Cathedral of Attnam

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345 bytes added ,  11:06, 16 December 2019
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== AI Improvements ==
 
* Fast monsters might kite the player.
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
** What about flanking or using alternate routes to get to the player?
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.
 
== Mondedr ==
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
== Aslona Wand Ideas == * Quest about the kingdom of Aslona and its civil war.* You will be able to join either the royal forces, of the Rebellion.** Rebellion lead by Harvan Black-cloak.* Connected to the emissary in Attnam.  * player can visit both Castle of Aslona, where he will talk to young king and his prime minister, and Rebel Camp, where he can talk to Harvan Black-cloak* two artifact katanas** kill the owner to get it** player can give either to the other quest leader to gain 2x ending '''Muramasa''' (maybe named Asa-mar'rum)* Harvan* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
'''Masamune''' (maybe named E-numa'saam)* prime minister (Harvan says king has it, but king is weak and unarmed)* against creatures Maybe add some of darkness (any who has evil attached god)these beams as new wands, deals double damage and may panicor for artifacts?
Possible endings{|cellspacing="0" cellpadding="5" border="1"| style="background:#f0f0f0;"|'''Wand'''| style="background:#f0f0f0;"|'''Effect'''* kill Harvan for Muramasa |-| Force || Pushes away. Could be implemented like chained kicks.|-| Blink || Teleports, but unlike wand of teleport moves only zapper and bring it to where the king (2x)beam ends.|-| Apportation || Teleports items under zapper and creatures near.|-| Gas Beam || Leaves a cloud of [[gas]].|-| Liquid Beam || Spills [[liquid]] over squares.|-| Digging || Removes walls.|-* kill the prime minister for Masamune | Triple Bolt || Shoots one bolt straight and bring it to Harvan (2x)two at 45deg, maybe three lightning bolts?|-| Death Cross || Timed bomb that explodes into beams in all cardinal directions. Maybe not a wand but an artifact?|-| Summoning || Creates mirrored ally.|-| Trapping || Creates a random activated [[trap]] on adjacent square.|-* take both blades | Blood to PetrusLava || Changes all blood on floor into lava, who will annex Aslona (3x)so that your enemies burn.* clear an orcish freehold and bring war|-banner | Alcohol to Acid || Changes all types of the chief to either Harvan or the kingalcohol on floor into acid, giving them orcish army for the conflict (3x)so that your enemies dissolve.|-|}
== Misc ==
 
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
* Maybe some quest with pirates?
* Monster and item descriptions.
* Morgue files saved in .txt format. == To do in the future once I learn how to do it Done ==
* IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the playerAslona quest line. Try some Dijkstra or A*, maybe?
== Done ==* Freedom for Tweraif ending, but changed from CLIVAN.** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
* Add more materials.
** Add different hardening trees for different metals (eg. iron > steel > meteoric steel; silver > moonsilver > mithril).
* Freedom for Tweraif ending, but changed from CLIVAN.** Might require you Mana attribute could be used to kill Lobh-sedecrease cooldown of magic items, thus allowing you as I don't think classic spellcasting (with huge luckspellbooks, fireballs etc.) to win the game without leaving New Attnam and UTwould work well for IVAN.
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