The Cathedral of Attnam

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== AI Improvements ==
 
* Fast monsters might kite the player.
* When there's space, mobs should try to encircle the player and not stand in a line and wait for their turn to be murdered.
* Some A* pathfinding would be great.
* Once we have throwing mobs or ranged weapons, shoot-and-run mob would be nice.
* Mobs picking up and using wands. Some already can use wands, but they won't pick them up, AFAIK. Should be tied to enemy Int.
* Mobs picking up potions and waiting to sip them when they're hurt. Now they just drink them when they find them. Also bottles of poison or acid should be picked up and thrown at player.
 
== Mondedr ==
== Misc ==
 
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
* Maybe some quest with pirates?
* Freedom for Tweraif ending, but changed from CLIVAN.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
 
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
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