The Cathedral of Attnam

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1,020 bytes added ,  14:18, 13 November 2018
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* Started in Mondedr (see above).
* Connection to the orcish representative in Attnam.
 
* Alternately, your quest is to investigate strange madness than made whole Kharaz-arad into a battle zone. Dwarves are hostile until you can beat the boss.
== Aslona ==
** player can give either to the other quest leader to gain 2x ending
'''Muramasa''' (maybe named AsamarumAsa-mar'rum)
* Harvan
* against good creatures (any who has good or neutral attached god), can on hit randomly poison, confuse, slow or with low change infect with leprosy, parasite or lycanthropy
'''Masamune''' (maybe named EnumasamE-numa'saam)
* prime minister (Harvan says king has it, but king is weak and unarmed)
* against creatures of darkness (any who has evil attached god), deals double damage and may panic
 
Possible endings:
* kill Harvan for Muramasa and bring it to the king (2x)
* kill the prime minister for Masamune and bring it to Harvan (2x)
* take both blades to Petrus, who will annex Aslona (3x)
* clear an orcish freehold and bring war-banner of the chief to either Harvan or the king, giving them orcish army for the conflict (3x)
== Misc ==
 
* Mana attribute could be used to decrease cooldown of magic items, as I don't think classic spellcasting (spellbooks, fireballs etc.) would work well for IVAN.
 
* Maybe some quest with pirates?
** Irinox
 
* Freedom fighters of Tweraif.
 
* Monster and item descriptions.
 
== To do in the future once I learn how to do it ==
 
* IVAN has rather primitive monster pathfinding, they could be more intelligent about flanking or using alternate routes to get to the player. Try some Dijkstra or A*, maybe?
 
* Morgue files saved in .txt format.
 
== Done ==
* Add more materials.
* Freedom for Tweraif ending, but changed from CLIVAN.
** Might require you to kill Lobh-se, thus allowing you (with huge luck) to win the game without leaving New Attnam and UT.
 
* Freedom fighters of Tweraif.
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