Materials (detailed)

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Revision as of 01:44, 8 September 2014 by 4zb4 (talk | contribs) (→‎Core: forgot my BRs)
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Coding: This article contains code which is for experienced users only, and may reveal game secrets

//work in progress
This page is designed to detail the mechanics behind each material's properties as defined in materials.dat. For more general usage, please see the list of materials.

Core

Core values must be defined in every individual material's entry - they do not default to a set value.

StrengthValue - increases weapon damage, item durability, and resistance to physical damage for armor.
ConsumeType - determines which characters are able to eat the material.
Density - influences the weight of anything made of the material (multiplied by volume).
Color - the color of the material in RGB values.
NameStem - the material's name (e.g. "granite")