The Cathedral of Attnam

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Core values must be defined in every individual material's entry - they do not default to a set value.
'''AttachedGod''' - the [[gods|god]] the material is attached to. Gods are more pleased by like being offered items that are made of their favourite materials.<br>
'''Color''' - the color of the material in RGB values.<br>
'''[[ConsumeType]]''' - determines which characters are able to [[eating|eat]] the material.<br>
'''Density''' - influences the weight of anything made of the material (multiplied by volume)<br>
'''NameStem''' - the material's name (e.g. "granite")<br>
'''BodyFlags''' - flags specific to the material's use as a bodypart of some description. See [[BodyFlags]] page.
'''CategoryFlags''' - determines a wide variety of things, see [[CategoryFlags]] page.<br>
'''CommonFlags''' - determines whether some interactions with other influences core game mechanics related to the material (e.g. can be wished/cloned/mirrored/sold for a high price)<br>
'''Flexibility''' - Most importantly determines the damage of whips and belts, but also reduces damage to armor and determines the language used around the item made of the material (e.g. "plate mail" is a low flex armor, "armor" is high)<br>
'''HardenedMaterial''' - what the material hardens into when a scroll of harden material or successful prayer to [[Loricatus]] is used.<br>
'''Acidity''' - capacity to cause acid burns and dissolve equipment.<br>
'''ExplosivePower''' - how large an explosion the material will make if ignited.<br>
'''RustModifier''' - artificially raises how quickly the material rusts anything it is spilt on. Only applies to liquids currently.<br>
'''StepInWisdomLimit''' - how much WIS an AI controlled character needs to actively avoid stepping in the material.<br>
'''Stickiness''' - chance to cause characters to become stuck in place if they step on or in the material.<br>
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