Difference between revisions of "Materials (detailed)"

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(saving in case of crash)
(→‎Core: forgot my BRs)
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Core values must be defined in every individual material's entry - they do not default to a set value.
 
Core values must be defined in every individual material's entry - they do not default to a set value.
  
'''StrengthValue''' - increases weapon damage, item durability, and resistance to physical damage for armor.
+
'''StrengthValue''' - increases weapon damage, item durability, and resistance to physical damage for armor.<br>
'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.
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'''ConsumeType''' - determines which characters are able to [[eating|eat]] the material.<br>
'''Density''' - influences the weight of anything made of the material (multiplied by volume).
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'''Density''' - influences the weight of anything made of the material (multiplied by volume).<br>
'''Color''' - the color of the material in RGB values.
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'''Color''' - the color of the material in RGB values.<br>
'''NameStem''' - the material's name (e.g. "granite")
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'''NameStem''' - the material's name (e.g. "granite")<br>

Revision as of 01:44, 8 September 2014

Coding: This article contains code which is for experienced users only, and may reveal game secrets

//work in progress
This page is designed to detail the mechanics behind each material's properties as defined in materials.dat. For more general usage, please see the list of materials.

Core

Core values must be defined in every individual material's entry - they do not default to a set value.

StrengthValue - increases weapon damage, item durability, and resistance to physical damage for armor.
ConsumeType - determines which characters are able to eat the material.
Density - influences the weight of anything made of the material (multiplied by volume).
Color - the color of the material in RGB values.
NameStem - the material's name (e.g. "granite")