The Cathedral of Attnam

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6,834 bytes added ,  20:18, 26 February 2022
DONNNNNEEEE WHOOOOOOOOOOOOOOOOOOOOOOOOOO okay now what?
==Rebel Camp==
When [[Sir Lancelyn ]] reveals the location of [[Aslona]], he will also inadvertently reveal the location of the secret rebel base, which looks just like [[New Attnam|Twerlaif]] on the world map. Entering will reveal a somewhat disheveled scattering of rebel tents and rebel soldiers. The three four most important things to take note of are the two [[necromancer]] twins (who know spellcasting), the shop, which sells some items you might want(and holds a mystic frog), a tent of [[kamikaze dwarf|kamikaze dwarves]] and a single veteran, and the leader's tent, the location of [[Harvan Black-cloak]], all scattered randomly around the map. Feel free to chat with him and others without causing any hostility, otherwise the camp can be generally ignored until you acquire need to kill something for one of the sacred swords. ==The retrieval of the sword== Once you have acquired all three quest items(or not, see miscellaneous), each side will ask you to retrieve the other side's sword. You will then have three options, in which the pros and cons are listed below: ===[[E-numa sa-am]]=== The noble katana named [[E-numa sa-am]] is located in the hands of [[Efra Peredivall]] in [[Aslona]]. Unlike Harvan, Efra also hold a second weapon of a octiron dagger of venom +6. The castle is a far larger and more well equipped area, with its own library and kitchen that you can use to your advantage. However, the number of powerful enemies skyrockets, as even just the royal guards, covered in [[Djinni Brass]] armor, provide a serious threat, not to mention that the entire castle is blanketed under the divine master [[Seges]], meaning you can't request help from [[Dulcis]] in taming people. Consider it remarkably similar to attempting to take down [[Attnam]] itself. If you wish to conquer the castle, this is the less refined, but advised strategy: beforehand, tame as many inhabitants as you can, then start your attack by killing [[Myrddin Wyllt]], who become a nightmare if you let him live too long (you may also ressurect him after this, making him a nightmare for your enemies instead). If you have time, feel free to read some scrolls from the library to buff up your gear just a little more, then teleport and kill the mystic frog, then kill the [[Kamikaze Dwarf|kamikaze dwarves]] in one swoop (preferably with a scroll of immolation, but fireballs and striking still work, just with higher risk). This still leaves the veteran kamikaze dwarf near [[Segex]], so take care of him next. With all the magic and explosive power of [[Aslona]] eliminated, now you can leisurely take down the rest of the kingdom with little to no issue, with the exceptions of [[Lord Mittrars]] and [[Efra Peredivall]] himself. Speaking of Efra, he's cracked. I've personally seen him (in wizard mode) take down two [[Sherarax|Sherries]] in a row. His strongest point of contention is his sword, but having a secondary weapon greatly helps his parrying ability. If you are a chaotic character, you probably don't want to get hit by his blade, as you will lose all temporary positive effects (negating things like a zap from a wand of haste or temporary levitation from a fountain), then have it try to panic you, then teleport lock you (which shouldn't matter too much, as you can teleport him). Strong allies are a near must, so prepare accordingly. Once dead, present his blade to Harven to claim victory. ===[[Asa'marum]]=== The wicked katana named [[Asa'marum]] is held by [[Harvan Black-cloak]], the leader of the rebel camp. In contrast to the vibrant kingdom of Aslona, the rebel camp is much shoddier in comparison. As mentioned earlier, there are only 4 real threats in the camp: the [[necromancer|necromancers]], the [[Kamikaze Dwarf|kamikaze dwarves]], the [[frog|mystic frog]], and Harvan himself (in increasing danger level). In fact, harvan is so dangerous compared to the others that they practically don't matter. If you wish to take down the camp, this is the advised strategy: beforehand, tame as many members of the camp as you can, then start by assassinating the frog in the shop (if you haven't tamed it), then teleport as fast as possible as soon as possible near the tent holding the kamikaze dwarves and use a single charge of a [[Wand of Striking]]/[[Wand of Fireballs]]/Scroll of Immolation to take them out (if you have't tamed them). Take the time to leisurely wipe the rest of the camp along with the master necromancers (if you haven't tamed them), and finally, take down Harven. Speaking of Harven, his strongest point of contention is his cloak and weapon, as the rest of his items are just average in comparison. If you are a lawful character, you most certainly don't want to hit by his blade, as it can confuse, slow, poison, or give a random [[disease]]. Use strong allies and you should win without much issue. Once dead, present his blade to Efra to claim victory. ===Both?=== If you feel extremely confident or accidently vomited on Efra when trying to give him [[Asa'marum]], you will end up having to kill both sides of the revolution, hopefully using the strategies mentioned above. If you do, your only choice is to present both of their blades to Petrus to claim victory. If you somehow vomit on [[Petrus]] too (the hell is wrong with you?), you must defeat all of [[Attnam]] and can only receive the [[Avatar of Chaos]] ending. This ending is advised if you accidently mess up a quest, which results in a lower score multiplier if you only return one sword, while not advised if you complete all quests successfully.
==Miscellaneous==
 
This section just contains details that may or may not prove useful to your adventures.
 
 
1. Do note that there a 4th ending to the Aslona chapter, in which you become King of Aslona. It is not included in the above guides due to some possible exploits, but if you truly wish to find it, look into royal characters and see what they all share and spill.
 
2. It is actually not necessary to complete all or any of the sub quests requested. At any point, you may choose to rise up and acquire one of the swords to end the game. However, you will receive a lower score multiplier as a result of this.
 
3. It is also not necessary to return the subquest items to the quest givers (i.e. giving the [[Weeping obsidian shard]] to [[Senex]]). Instead, you may choose instead to give them all to [[Harvan Black-cloak]], which also serves as completing the subquest. This is useful if you've angered one side of the war and still want multiplier points for your final score.
 
4. Remember, just because you can doesn't mean you should. Although [[Artorius|the prince]] and the [[thaumic bomb]] are pretty useless (unless you want a meatshield or to train leg strength, both of which can be easily done outside of them with less risk), the [[weeping obsidian shard]] can be used to consistently put out flames on your [[scrolls]] and body parts. You should try keeping it to the very end, assuming the benefits of it outweigh the possible negatives (such as rusting equipment).
 
5. If you want to test stuff out in wizard mode, be wary of [[Myrddin Wyllt]]. Spawning monsters near him frequently crash the game.
 
6. Also in wizard mode, spawning [[Artorius]] in Aslona will make him be considered a hostile monster, and everyone will swarm to kill him, regardless of his status.
 
 
 
 
That's about it. You can always contact me on the forums if you have any further questions. I hope this guide in its whole proves useful to you, and I wish you the best of luck in your conquest of kingdoms.
-SilverSliver ;p
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