The Cathedral of Attnam

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DONNNNNEEEE WHOOOOOOOOOOOOOOOOOOOOOOOOOO okay now what?
=[[Aslona]]=
In the Cathedral, multiple people linger about. Besides the numerous guards and frogs, a few unusual faces walk about. The orc representative [[Khor]], the elven ambassador [[Elianise]], the emissary of Aslona, [[Sir Lancelyn]]. [[Sir Lancelyn]] is the person you will want to talk to, and can be recognized by his large head, silvery armor (compared to the dark gray of the guards), green sword, and black shield. After talking with Petrus '''once''', go up to Lancelyn and chat. He will eye you caculatingly, and you have the option of accepting a quest. Remember that doing so will lock you out of other quests. If you choose yes, he will reveal the location of the castle of Aslona (a castle like structure on the world map) and giving you his ship, allowing you to traverse the ocean without need of levitation or swimming. Once you reach Aslona, enter the gate and go through the door on the left (the right one is lock), move forward past the guards and fountain with dolphins, then talk to the man in the center surrounded by the gold-clad guards, [[Efra Peredivall]]. He will tell you he has no need for you, but his servants might, and you should go to assist them. Once you have assisted all of them, the next (and final) step of the quest will be revealed. Below are the three dungeons that his servants set you out to conquer, from easiest to most difficult.
==The PyramidFungal Caves== When you entered [[Aslona]], you entered through the room on your left. From there, heading directly to the right will lead you to an alter of [[Seges]], presided over by a priest with a wicked beard, [[Senex]]. However, Senex is not a normal priest in curing your diseases and reattaching limbs. Instead, he will make you venture into the [[fungal cave]] to retrieve a weeping obsidian shard. On the world map, the entrance to the caves looks the same as the [[Underwater tunnels]] entrance and exit. Once inside, the player will go through 5 levels to retrieve the obsidian shard on the deepest level. ===Special Levels:=== '''Floor 4:''' The player faces the giant magical mushroom [[Sieni Fusanga]] in a giant level. Fusanga will be located near the center of the giant level, with the stairdown down being right underneath her, and is surrounded by normal mushrooms. She cannot be [[teleport|teleported]] off, so don't bother trying. Consider her a more dangerous version of [[Genetrix Vesana|Jenny]], as she can dump harmful liquids on you, but she shouldn't be too much of a problem otherwise. '''Floor 5:''' The layout is the smallest to compensate the size of the previous level, but also arguably the most dangerous. Make your way around the cramped level, being careful around the [[Dark Mage|dark mage]] and [[kamikaze dwarf]] of [[Mortifer]] that are guaranteed to be spawned, and the [[weeping obsidian shard]] will be located in the middle of a small pool. The stone cannot be accessed by foot, so you will need to acquire either [[levitation]], [[swimming]], or [[ethereal]] to reach the center. Once you have the shard in your hand, simply walk back the way you came from and give the shard to Senex to complete the side quest. Note that the shard does "release torrential rain" around you, which is useful for burning items, but may also cause your equipment to rust, so try to avoid metal weapons while in it's possession. ===Special Rooms:=== '''The "I'm so EVIL!!1!" Room:''' One of the more evil developers decided to code in a very annoying room in the caves, comprised of early game players most hated enemies, including [[Giant Magpie|magpies]], [[bat|bats]], a [[floating eye]], and a ton of [[siren|sirens]]. There will also be a [[carnivorous plant]] spawning in there with some random loot, but it's usually better to just avoid the room or take down the enemies one at a time. Appears anywhere from the 2nd to 4th floor. '''The Poison Room:''' An annoying room containing [[spider|spiders]], [[snake|snakes]], and [[skunk|skunks]], designed to chip your health away with poison. Kill the Areane spider at the center for some loot, but try not to get surrounded and poisoned. Appears anywhere from the 1st to 3rd floor. '''The [[Mommo Slime|Mommo]] Room:''' The general topic of the Fungal caves seems to be really annoying creatures bunched up in rooms, and the [[Mommo Slime|Mommo]] room is no exception. Comprised of flat, bloated, and conical mommos, their slimes dissolves not only your skin but also plenty of your equipment. You can kill the conical [[Mommo Slime|mommo]] for some loot, but it is '''highly''' recommended to avoid getting into trouble, as their sulfuric acid easily destroys weaker armor and limbs, and getting stuck can be a death sentence. Appears anywhere from the 3rd to 5th floor. '''The Vault:''' The only secret room in the fungal caves, the vault is a 3 by 3 container comprised of 6 shelves surrounding a cauldron. All the shelves contain various helpful [[liquids]] and [[carrot|carrots]], and the [[cauldron]] in the center will also be filled to the brim with another helpful liquid. Very hard to find, but very good rewards for doing so. Appears in any level. ===Other notes:===The same evil developer who created the evil room has also hard coded in 2 things of note in the Fungal Caves. One, a [[spider|giant golden spider]], will always appear on one of the top 3 levels and may useful for farming money. The other is a free scroll randomly placed on the bottom 4 levels... with a large mine underneath it. [[search|'s'earch]] around any scroll you find 16 times (8 with a ring of searching) to ensure the safety of your fragile limbs. Every level in the Fungal caves will contain a pool, which provides a constant source of stamina if you have a can or bottle to dip from.
==The Goblin Fort==
All levels will spawn some number of goblins, and always in increasing number. They provide a good source of food.
==The Fungal Caves==
When you entered ==The Pyramid==The final and arguably the most perilous quest giver of [[Aslona]] is [[Myrddin Wyllt]], the royal wizard. He is located to the right of the castle in a small chamber of his own filled with bookshelves. To get to him, you entered through could use levitation/swimming to move around the room moat, but if you have none of those, simply (depending on your left. From there, heading directly definition and Einstein's theorem) go to the right will lead you to an alter of [[SegesPeredivall]]into the room with four non-artifact magical weapon, presided over by then up into a priest with a wicked beardsort of dining area, out into the back of the castle through an unlocked door at the top left of the dining area, then go straight right into the corner, [[Senex]]. Howeverdiagonally down, Senex is not a normal priest in curing your diseases and reattaching limbs. Insteadfinally, he will make you venture into go straight down and around the [[fungal cave]] building to retrieve a weeping obsidian shard'c'hat with him. On It's only hard to understand the world mapfirst time. Anyways, he will reveal the entrance to location of the caves looks the same as pyramid of a lost civilization, 5 levels of monsters and the [[Underwater tunnelsthaumic bomb]] entrance and exit. Once inside, the player will go through 5 levels to retrieve the obsidian shard on the deepest level.
===Special Levels:===
'''Floor 4Level 1:'''  The player faces first level of the pyramid only has 2 rooms, a large maze with the giant magical mushroom stairway downstairs, but also a locked room filled with many goodies. Good luck getting in. '''Level 2:''' Nothing much special here other than a guaranteed [[Kamikaze Dwarf|veteran kamikaze dwarf]] of [[Mortifer]] spawning here. Prepare for it somehow, whether it be [[resistance]] or [[Sieni Fusangainvisibility]]   ====The Ancient Bunker:==== This room deserves a special mention due to how multiple characteristics are included in a giant the level, and remembering them can prove vitally helpful. The final levelof the pyramid houses the nuke required for you to complete your quest. Fusanga will be Although there is no explicit boss guarding it, randomly located near the center of across the giant levelare three rooms each containing a [[Mind worm|mind worm boil]], with the stairdown encased within stainless steel walls. Either quickly take them down being right underneath her, and is surrounded by normal mushrooms. She cannot be teleporting around the level or wear something [[teleport|teleportedtin]] off, so don't bother tryingto counteract them. Consider her There are also 2 rooms located around randomly that contain a more dangerous version large stash of goodies (20 to be exact) that you can loot. They are easily accessible unlike [[Genetrix VesanaSecret Rooms|Jennysecret rooms]], as she but can dump harmful liquids on have monsters spawn in them (likely unintended), which can equip some of the goodies if you, but she shouldn't be re too much of a problem otherwiseslow.
'''Floor 5:''' The layout is the smallest to compensate the size of the previous level, but also arguably the most dangerous. Make your way around the cramped level, being careful around As for the [[Dark Mage|dark mageThaumic bomb]] and itself, it's encased in lead in a room very simple to the [[kamikaze dwarfSecret Rooms|secret rooms]] of [[Mortifer]] that are guaranteed GC, but getting it is not the challenge. Instead, returning it to be spawnedsomeone is, and as the [[weeping obsidian shard]] will be located in leg strength required for it is no joke. If you prepare to move the middle of a small poolbomb by yourself, have fun. The stone You can lift the thaumic bomb with only 14 leg strength-but you cannot be accessed by foothold anything else. However, holding said nothing is suicidal, so it's best to prepare at least enough leg strength to handle the bomb, your armor, weapons, healing, and emergency wands/scrolls. But why do it yourself if somebody else can? If you will need to acquire either a form of [[levitationtaming]], or a rarer [[swimmingScroll of Golem Creation]], or [[ethereal]] you gained the perfect ally to reach the centerhold your stuff. Once you have One with more that enough strength to hold the shard in your handbomb, cannot be traced using ESP, simply walk back the way you came from and give the shard to Senex can tank plenty of hits to complete keep the side questbomb safe. Note that the shard does "release torrential rain" around you, which Taming is useful for burning items, but may also cause your equipment more than common enough to rust, so try get a ally to avoid metal weapons while in it's possessionhelp you out.
===Special Rooms:===
'''The "I'm so EVIL!!1!" RoomFrog room:'''
One of the more evil developers decided Similar to code in a very annoying room in the caves, comprised notorious 7th floor of early game players most hated enemies, including [[Giant Magpie|magpies]]the Gloomy Caves, the pyramid houses some [[batFrog|bats]]dark frogs, a [[floating eyegreater dark frogs]], and a ton of single [[sirenFrog|sirens]]. There will also be a [[carnivorous plantMystic dark frog]] spawning in there with some random loot, but it's usually better to just avoid the room or take down the enemies one at a time. Appears anywhere from Only on the 2nd to 4th floor.
'''The Poison RoomQuicksand Pool:'''
An annoying Just a random room containing filled with quicksand. It provides little use unless you acquire [[spider|spiderslevitation]], /[[snake|snakesswimming]], and [[skunk|skunks]]in which it serves as a room that few monsters can reach, designed to chip your health away with poisonserving almost as a sort of safe haven. Kill Spawns randomly between the Areane spider at the center for some loot, but try to get surrounded 2nd and poisoned. Appears anywhere from the 1st to 3rd 4th floor.
'''The [[Mommo Slime|Mommo]] Cactus Room:'''
The general topic of the Fungal caves seems to be really annoying creatures bunched up in rooms, and the [[Mommo Slime|Mommo]] Just a random room is no exception. Comprised of flat, bloated, with red sand and conical mommos, their slimes dissolves not only your skin but also plenty of your equipmentcacti decorations. Kill the conical [[Mommo Slime|mommo]] Sell for some loot, but otherwise avoid getting into troublecash if necessary. Appears anywhere from Spawns randomly between the 3rd to 5th 2nd and 4th floor.
'''The VaultSepulcher:'''
The only secret room in the fungal caves, the vault with an enemy inside it a hostile genie is a 3 by 3 container comprised of 6 shelves surrounding a cauldronlocated within some iron walls. All the shelves contain various helpful [[liquids]] and [[carrot|carrots]]If you can take him down, not only will you acquire his scimitar and the [[cauldron]] in the center will also be filled to the brim with another helpful liquid. Very hard to findbelt, but also an oil lamp and a very good rewards random item, all of which can be sold for doing sogood money or used at your discretion. Appears in any levelSpawns randomly between the 2nd and 4th floor.
===Other notes'''Minibosses:===The same evil developer who created the evil room has also hard coded in 2 things of note in the Fungal Caves. One, a [[spider|giant golden spider]], will always appear on one of the top 3 levels and may useful for farming money. The other is a free scroll randomly placed on the bottom 4 levels... with a large mine underneath it. [[search|'s'earch]] around any scroll you find 16 times (8 with a ring of searching) to ensure the safety of your fragile limbs.'
Every level in On account of my laziness, these rooms have been grouped together due to their common theme of a room of enemies with a small boss scattered randomly across the pyramid floors. They include the Fungal caves will contain following: a room with 2 [[necromancers]] and a poolmaster necromancer, which provides a constant source of stamina if you have room with 3 vampires, a can or bottle room with 2 to dip from5 gasghouls, and a room with 2-5 [[Wraith Bone]] golems and one [[acidous blood]] golem. They provide no extra rewards, just extra challenges.
==Rebel Camp==
When [[Sir Lancelyn]] reveals the location of [[Aslona]], he will also inadvertently reveal the location of the secret rebel base, which looks just like [[New Attnam|Twerlaif]] on the world map. Entering will reveal a somewhat disheveled scattering of rebel tents and rebel soldiers. The four most important things to take note of are the two [[necromancer]] twins, the shop, which sells some items you might want (and holds a mystic frog), a tent of [[kamikaze dwarf|kamikaze dwarves]] and a single veteran, and the leader's tent, the location of [[Harvan Black-cloak]], all scattered randomly around the map. Feel free to chat with him and others without causing any hostility, otherwise the camp can be generally ignored until you need to kill something for one of the sacred swords. ==The retrieval of the sword== Once you have acquired all three quest items (or not, see miscellaneous), each side will ask you to retrieve the other side's sword. You will then have three options, in which the pros and cons are listed below: ===[[E-numa sa-am]]=== The noble katana named [[E-numa sa-am]] is located in the hands of [[Efra Peredivall]] in [[Aslona]]. Unlike Harvan, Efra also hold a second weapon of a octiron dagger of venom +6. The castle is a far larger and more well equipped area, with its own library and kitchen that you can use to your advantage. However, the number of powerful enemies skyrockets, as even just the royal guards, covered in [[Djinni Brass]] armor, provide a serious threat, not to mention that the entire castle is blanketed under the divine master [[Seges]], meaning you can't request help from [[Dulcis]] in taming people. Consider it remarkably similar to attempting to take down [[Attnam]] itself. If you wish to conquer the castle, this is the less refined, but advised strategy: beforehand, tame as many inhabitants as you can, then start your attack by killing [[Myrddin Wyllt]], who become a nightmare if you let him live too long (you may also ressurect him after this, making him a nightmare for your enemies instead). If you have time, feel free to read some scrolls from the library to buff up your gear just a little more, then teleport and kill the mystic frog, then kill the [[Kamikaze Dwarf|kamikaze dwarves]] in one swoop (preferably with a scroll of immolation, but fireballs and striking still work, just with higher risk). This still leaves the veteran kamikaze dwarf near [[Segex]], so take care of him next. With all the magic and explosive power of [[Aslona]] eliminated, now you can leisurely take down the rest of the kingdom with little to no issue, with the exceptions of [[Lord Mittrars]] and [[Efra Peredivall]] himself. Speaking of Efra, he's cracked. I've personally seen him (in wizard mode) take down two [[Sherarax|Sherries]] in a row. His strongest point of contention is his sword, but having a secondary weapon greatly helps his parrying ability. If you are a chaotic character, you probably don't want to get hit by his blade, as you will lose all temporary positive effects (negating things like a zap from a wand of haste or temporary levitation from a fountain), then have it try to panic you, then teleport lock you (which shouldn't matter too much, as you can teleport him). Strong allies are a near must, so prepare accordingly. Once dead, present his blade to Harven to claim victory. ===[[Asa'marum]]==The wicked katana named [[Asa'marum]] is held by [[Harvan Black Market-cloak]], the leader of the rebel camp. In contrast to the vibrant kingdom of Aslona, the rebel camp is much shoddier in comparison. As mentioned earlier, there are only 4 real threats in the camp: the [[necromancer|necromancers]], the [[Kamikaze Dwarf|kamikaze dwarves]], the [[frog|mystic frog]], and Harvan himself (in increasing danger level). In fact, harvan is so dangerous compared to the others that they practically don't matter. If you wish to take down the camp, this is the advised strategy: beforehand, tame as many members of the camp as you can, then start by assassinating the frog in the shop (if you haven't tamed it), then teleport as fast as possible as soon as possible near the tent holding the kamikaze dwarves and use a single charge of a [[Wand of Striking]]/[[Wand of Fireballs]]/Scroll of Immolation to take them out (if you have't tamed them). Take the time to leisurely wipe the rest of the camp along with the master necromancers (if you haven't tamed them), and finally, take down Harven. Speaking of Harven, his strongest point of contention is his cloak and weapon, as the rest of his items are just average in comparison. If you are a lawful character, you most certainly don't want to hit by his blade, as it can confuse, slow, poison, or give a random [[disease]]. Use strong allies and you should win without much issue. Once dead, present his blade to Efra to claim victory. ===Both?=== If you feel extremely confident or accidently vomited on Efra when trying to give him [[Asa'marum]], you will end up having to kill both sides of the revolution, hopefully using the strategies mentioned above. If you do, your only choice is to present both of their blades to Petrus to claim victory. If you somehow vomit on [[Petrus]] too (the hell is wrong with you?), you must defeat all of [[Attnam]] and can only receive the [[Avatar of Chaos]] ending. This ending is advised if you accidently mess up a quest, which results in a lower score multiplier if you only return one sword, while not advised if you complete all quests successfully. ==Miscellaneous== This section just contains details that may or may not prove useful to your adventures.  1. Do note that there a 4th ending to the Aslona chapter, in which you become King of Aslona. It is not included in the above guides due to some possible exploits, but if you truly wish to find it, look into royal characters and see what they all share and spill. 2. It is actually not necessary to complete all or any of the sub quests requested. At any point, you may choose to rise up and acquire one of the swords to end the game. However, you will receive a lower score multiplier as a result of this. 3. It is also not necessary to return the subquest items to the quest givers (i.e. giving the [[Weeping obsidian shard]] to [[Senex]]). Instead, you may choose instead to give them all to [[Harvan Black-cloak]], which also serves as completing the subquest. This is useful if you've angered one side of the war and still want multiplier points for your final score. 4. Remember, just because you can doesn't mean you should. Although [[Artorius|the prince]] and the [[thaumic bomb]] are pretty useless (unless you want a meatshield or to train leg strength, both of which can be easily done outside of them with less risk), the [[weeping obsidian shard]] can be used to consistently put out flames on your [[scrolls]] and body parts. You should try keeping it to the very end, assuming the benefits of it outweigh the possible negatives (such as rusting equipment). 5. If you want to test stuff out in wizard mode, be wary of [[Myrddin Wyllt]]. Spawning monsters near him frequently crash the game. 6. Also in wizard mode, spawning [[Artorius]] in Aslona will make him be considered a hostile monster, and everyone will swarm to kill him, regardless of his status.    That's about it. You can always contact me on the forums if you have any further questions. I hope this guide in its whole proves useful to you, and I wish you the best of luck in your conquest of kingdoms.-SilverSliver ;p
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