The Cathedral of Attnam

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Although Ischaldirh seems to have quite low stats, he is still the most dangerous foe in the game.  He can summon golems [[golem]]s made of really really mean [[materials]], such as [[octiron]]. He can create evil clones [[Wand of Cloning|clone]]s of you. But those are nothing compared to the fact that he can pound you with [[Spellcasting|spells ]] mighty enough to kill nearly anything. He can cast massive explosions on you and summon bursts of electricity at you. He can [[teleport ]] you, your limbs or your [[Items|equipment ]] away. He can disenchant your gear. And when you finally get close to him so you can end chop his head off, he'll teleport away and begins pounding you again. I seriously hope I will never have to face him. And so should you. Due to Ischaldirh's incredible 'mind vision' with [[ESP]] and an [[Intelligence]] of 60, even trying to fight him at a distance with [[wands]] is a losing proposition unless you're sure he's at the end of a long dead-end corridor and you've got a ''lot'' of spare wands. There is another long-range technique - tame 2-3 Master [[Necromancer]]s and bring them to the same level. They'll raise [[zombie]]s like crazy and provide dozens of decoys for Ischaldirh's wrath. If you're lucky, the undead hordes might even off the wicked wizard himself! Be warned that using this tactic will result in a devastated level as Ischaldirh lashes out with one explosive spell after another.
[[Image:Ischaldirh.png]]
==Stats and Equipment==
{{Monster-pic|img=Ischaldirh.png
|name=Ischaldirh
|type=the dark archmage
*Wands of Cloning, Lightning, Fireballs
*Octagonal Key
|able=[[Spellcasting]]
|state=[[Invisibility]], [[Infravision]], [[ESP]], [[TeleControl]]
}}
[[Category:MonstersNamed Characters]]
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