The Cathedral of Attnam

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While most [[weapon]]s and all [[armor]] in [[IVAN ]] can be brokencracked/torn/shattered/etc., there are some [[items ]] that simply ''cannot'' breakno matter how much [[damage]] they take. This is '''not''' either because they are truly unbreakable but [[Artifacts|extraordinarily powerful]], or because there is no corresponding graphic and code for them in the ''broken'' state. Invincible items are somewhere between an outright bug and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is not really cheating either.
== Examples == The second type of invincible items can be considered somewhere between an outright [[bug]] and an unimplemented feature. While it would make perfect sense for most of them to break, taking advantage of unbreakable items is generally not considered an exploit.
== Artifacts == * [[Justifier]] is indestructible.* [[Ivan#Gorovits Family Heritage|Gorovits]] [[Gorovits family scimitar|family weapons]]' most notable trait is that they're unbreakable.* Artifact [[shield]]s cannot break.* [[Ommel bristler armor]] is light and invincible. == Exploits ==  * [[Tools#Explosives|Mines Land mines and backpacks of gunpowder]] will not break ''per se''from taking damage, although though they can ''explode'' under the right circumstanceswhen triggered. * [[Chests]] can have their locks broken by sufficient force, but will not be destroyed themselves. Items inside of them can break, though.* [[Amulets]] are completely invincible, except for the amulet of life saving which vanishes after saving the [[player ]] from death.* All [[rings]], the [[Lyre of Charm]] and [[hornsMusical Instrument]] s are totally invincibleunbreakable. * [[Scrolls]] are semi-invincible as they can catch on fire and burn up, but cannot be damaged even in any other way. It is possible to put out a burning scroll by the most powerful weapondipping it into a bottle of [[Sulphuric Acid]], for example. (Superpaper with fire as kryptonite?)
[[Category:Game Mechanics]]
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