The Cathedral of Attnam

Changes

Jump to navigation Jump to search
1,541 bytes added ,  15:15, 21 May 2020
no edit summary
==General==
 
* Hidden items, weapons and attributes for certain character names. For instance naming your player after an infamous dictator gives you a way-high Charisma - and an Int of 3.
* The ability to set off the thaumic bomb, triggering a massive explosion sound effect, a unique mushroom-cloud screen, and a message that you blew up half the continent. Game ends with a score multiplier of 0.
** If someone's willing to make a picture of the mushroom cloud, I'm putting this in immediately. :) -- [[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 20:27, 10 April 2020 (UTC)
*** What resolution? Color or black/white like the loading screen with IVAN and his bunny?
**** Black and white with similar resolution to the [https://github.com/Attnam/ivan/blob/master/Graphics/Enner.png Enner/Ivan loading screens] would be ideal, to keep everything true to the same design. -- [[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 12:09, 14 April 2020 (UTC)
***** Something like this? https://imgur.com/a/lFORMnN
*It's annoying not to be able to rest when panicked. You should be able to rest while panicked if you find a corner or dead end to hide in.
* Non-humanoid undead.
*PuppyPuppies, wolvewolves, jackal..jackals, etc. should be attracted by blood .
*Dogs grow into war dogs, and breed like mutant rabbits. Kenny could become pack leader instead of lunch.
* Carnivorous plants (CP) should eat any animals that come close to them and grow bigger. eg CP eats magpie becomes greater CP, geater CP eats adult bunny/kobold becomes giant CP.
* mortifer Mortifer should have sharks since valpurus Valpurus has dolphins
==Materials==
==Items==
* magic Magic 8-ball
*New ring enchantments: "Vigor" (unlimited stamina), "Calmness" (cannot be panicked), and "Steadfast" (cannot be pushed back).
** Amount of time spent asleep depends on intelligence. If broken, it knocks you and everyone around you unconscious.
* Magic ColarCollar** When held by someone you will always be aware of their location (Done so by the fact that their square will always be visablevisible* Lock picks, Horn of Opening, or Skeleton Key
* Lock picks, Horn of Plenty** Spawns food when used. * Horn of HealingOpening
* Scroll of soften material and scroll of random material
* Scroll of disenchantment
** rare like SOCM or wand of mirroring/cloingcloning** When you read/use it, it takes an enchanted item (armourarmor/weapon) and removes its enchantment but gives you a enchant armour/weapons scrolls. Eg. find meteoric steel mace +6 but you are a sword guy, poof you now have a regular old meteoric steel mace and 6 enchant weapon scrolls.
** For those who might say this is unbalanced, its no worse than a wand of cloning/mirroring.
==Dungeons==
* A special level with ants running from stairs up to stairs down. They should apply swarming techinquestechniques.
*Athaburk's Teleport shop
** A few items in stock and new are teleported to the place when purchases are made.
*Dragon lairs in the wilderness
** rare, two-level cavernous dungeons with a 2x2, powerful dragon and lots of treasure on the second level
** Books to learn spells? Or maybe something less mainstream.
** Writing magic scrolls.
** Ability to cast spells as per the NPC mages.
* Butchering
** Heat could accumulate in items and areas, then slowly dissipate towards level base temp. Ie. several fireballs in succession would raise temp. of all items, creatures and walls they would hit. With high enough temp., creatures and flammable items or walls would burst into flames, while non-flammable creatures, items and walls would require higher temp. to melt completely (possibly spawning lava puddles).
** Temp. could determine your ability to act i.e. attack, move etc.
** Low temp. slows all actions, decreases stamina regeneration, sometimes causes sickness. High temp. decreases stamina regeneration, causes sweating and dehydration (see thirst above), eventually causes limbs to catch aflame.** Temp. It could also affect some items like food,potions,corpses... food will last longer on low temp. and rot faster at high temp. Also spilling some cool (low temp.) ** Spilling liquids on object /creature would modify temp. Water etc. would cool objects, while eg. lava would result in decrease of greatly raise temp.
* Overworld weather
==Commands==
 
* A mass-command submenu should be available to give very simple orders to followers within your Peception range, with a Charisma check to see if they obey it (use the taming script?). Example menu -
**'''Follower Commands''':
***Rally on me!
***Flee for your lives!
***Attack this target! (arrows move, spacebar selects)
*"Dousing" or "dumping" of liquids/materials in cans and bottles, for when you want to heal a follower with healing liquid or troll blood, splash a hostile with acid or poison, or just empty a bottle or can.
*A keyboard command that lets you use a special ability. The key command would be used for monsters powers... So if you were polymorphed into a necromancer you could raise skeletons. If you were an enner beast you could scream. Etc...
 
* Search for stairs up and down for look mode.
* When your going (with g) the hero should follow tunnels when they turn.
** The ability to apply (normal) axes - they would be effective at cutting doors, chests, trees and other wooden objects (dependent on strength).
** The ability to apply hammers - they could break items on the floor and work like a kick.
** If you apply the hammer, following the prevoius previous suggestion, to a diamond or gem, you could get a powder that, when dipped into water, would make a liquid of some sort. When drunk, this would cause massive internal bleeding (this method of suicide is still popular in India and parts of Pakistan).
** The ability to apply any bladed weapon to cut webs.
** At least, using pickaxes in this way...
==Done==
*There should be xmas lights in attnam when it's xmas. *Some [[antidote liquid]] in the inventory of priests *Things should catch on fire -- especially if you're using a burning sword or a wand of fireballs in a wooden room. * Search for stairs up and down for look mode.* Horn of Plenty** Spawns food when used.* Horn of Healing
[[Category:Development]]
272

edits

Navigation menu