The Cathedral of Attnam

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17 bytes removed ,  17:53, 9 April 2020
m
moved some horns into "done". more spelling.
* Carnivorous plants (CP) should eat any animals that come close to them and grow bigger. eg CP eats magpie becomes greater CP, geater CP eats adult bunny/kobold becomes giant CP.
* mortifer Mortifer should have sharks since valpurus Valpurus has dolphins
==Materials==
* Magic Collar
** When held by someone you will always be aware of their location (Done so by the fact that their square will always be visablevisible)
* Lock picks, Horn of Opening, or Skeleton Key * Horn of Plenty** Spawns food when used. * Horn of Healing
* Scroll of soften material and scroll of random material
* Scroll of disenchantment
** rare like SOCM or wand of mirroring/cloingcloning** When you read/use it, it takes an enchanted item (armourarmor/weapon) and removes its enchantment but gives you a enchant armour/weapons scrolls. Eg. find meteoric steel mace +6 but you are a sword guy, poof you now have a regular old meteoric steel mace and 6 enchant weapon scrolls.
** For those who might say this is unbalanced, its no worse than a wand of cloning/mirroring.
==Dungeons==
* A special level with ants running from stairs up to stairs down. They should apply swarming techinquestechniques.
*Athaburk's Teleport shop
** A few items in stock and new are teleported to the place when purchases are made.
*Dragon lairs in the wilderness
** rare, two-level cavernous dungeons with a 2x2, powerful dragon and lots of treasure on the second level
* Things should catch on fire -- especially if you're using a burning sword or a wand of fireballs in a wooden room.
* Search for stairs up and down for look mode.
* Horn of Plenty
** Spawns food when used.
* Horn of Healing
[[Category:Development]]
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