The Cathedral of Attnam

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104 bytes added ,  22:57, 2 October 2014
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A character's fullness also influences its experience gains, with hunger states abusing ASTR and LSTR, and full states abusing AGI.<br>
Once a character reaches STARVING they will begin falling unconscious at random, and whereas trying to eat while at maximum NP will induce [[vomiting]]and thus stat abuse.
<pre> switch(GetHungerState())
{
'''Unique:'''
*[[Carrot|Carrots]] raise your PER.
*The [[Holy Banana of Oily Orpiv]] buffs all of your stats by 1 a large amount of XP and maximizes your fullness.*[[School food]] raises has a chance to raise your END at the cost of poisoning you.
'''Liquids:'''
*[[Pea soup]] produces a puff of [[Brown Gas|brown gas]] on the tile where you stand.
*[[Pepsi]] causes a small amount of damage, but raises PER.
*[[Sulphuric acid]] causes internal acid burnsand kills parasites.
*[[Troll blood]] restores HP and has a smaller chance to re-grow limbs.
*[[Water]] relieves exhaustion.
*[[Vodka]] and [[Valdemar]] inflict confusion. Vodka cures [[panicked]].
[[Category:Game Mechanics]]
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