A character's fullness also influences its experience gains, with hunger states abusing ASTR and LSTR, and full states abusing AGI.<br>
Once a character reaches STARVING they will begin falling unconscious at random, and whereas trying to eat while at maximum NP will induce [[vomiting]]and thus stat abuse.
<pre> switch(GetHungerState())
{
*[[Blink Dog]] flesh will grant [[telecontrol]].
*[[Chameleon]] flesh will inflict [[polymorph|polymorphitis]].
*Human meat will shift the player's alignment toward chaotic.
*Leper meat will cause leprosy (e.g. [[Zombie]] flesh.)
*[[Giant Mushroom|Mushroom]] and Magical Mushroom flesh will grant a random status effect.
*Meat that is the same material as your torso will shift your alignment toward chaotic.
*Poisonous flesh (e.g. spiders, [[Snake|snakes]]) will inflict poison.
'''Unique:'''
*[[Carrot|Carrots]] raise your PER.
*The [[Holy Banana of Oily Orpiv]] buffs all of your stats by 1 a large amount of XP and maximizes your fullness.*[[School food]] raises has a chance to raise your END at the cost of poisoning you.
'''Liquids:'''
*[[Pea soup]] produces a puff of [[Brown Gas|brown gas]] on the tile where you stand.
*[[Pepsi]] causes a small amount of damage, but raises PER.