The Cathedral of Attnam

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3,244 bytes added ,  04:27, 8 June 2018
= Color key =
 
{| style="text-align: center; color: white; background-color: black; width: 60%;"
| colspan="3" | '''Development color key'''
|-
| style="width: 33%; color: #ff8000; background-color: #000000;"|
'''Section'''
| style="width: 33%; color: #ffff00; background-color: #000000;"|
'''Subsection'''
| style="width: 33%; color: #ffffff; background-color: #000000;"|
Future goal
|-
| style="width: 33%; color: #ff00ff; background-color: #000000;"|
Partially Done
| style="width: 33%; color: #56a6ff; background-color: #000000;"|
Done, Next Release
| style="width: 33%; color: #64ff64; background-color: #000000;"|
Done, Released
|}
 
{| class="wikitable" style="color: black; background-color: #ffffff; width: 60%;" cellpadding="10"
| colspan="3" | '''Development color key'''
|-
| style="width: 33%; background-color: #ffcc99;"|
Section
| style="width: 33%; background-color: #ffffcc;"|
Subsection
| style="width: 33%; background-color: white;"|
Future goal
|-
| style="width: 33%; background-color: #ffc0ff;"|
Partially Done
| style="width: 33%; background-color: #cedff2;"|
Done, Next Release
| style="width: 33%; background-color: #c0ffc0;"|
Done, Released
|}
 
(With apologies to Tarn and Zach Adams at Bay 12 Games)
= Canonical development plans =
== IvanCon plans ==
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon:  * Player mood system with HUD graphics for facial expressions (like DooM)** Graphics are ready (Ernomouse has them)** various levels of panic (morale paniced <-> psycho)** Berzerk mood** Animated face of the player** when high on mushroom, new face** One for every mood * Male and female chars are different* Sex 
{| style="text-align: left; color: #ff8000; background-color: black; width: 95%;"
| colspan="1" | ''' IvanCon plans '''
|-
| style="color: #ffff00;"|
'''Player mood system with HUD graphics for facial expressions (like DooM)'''
|-
| style="color: #ff00ff;"|
* Graphics are ready (Ernomouse has them)
|-
| style="color: white;"|
* Various levels of panic (morale paniced <-> psycho)
* Berzerk mood
* Animated face of the player
* when high on mushroom, new face
* One for every mood
|-
| style="color: #ffff00;"|
'''Male and female chars are different'''
|-
| style="color: #ffff00;"|
'''Sex'''
|-
| style="color: #ffff00;"|
'''Magic system'''
*|-| style="color: white;"|* ESP/telekinesis kind, no fireballs and other cliches (ex. lift a sword and use it to attack)** Shouldn't be based on Mana (something else than mana-point based system)** eg. travel through walls but no objects can be carried/worn, player leaves his body and inventory behind and turns into a ghost, should the body rot if you're away too long?
* ghost items
* amulet of astral projection
* if mana drops low, it'd cause bizarre things
* eaten items could enhance spells (Nethack?)
|-| style="color: #ffff00;"|
'''Sleep'''
|-
| style="color: white;"|
* the player will have to sleep
* dreams
** finding spells only from the dreams
** dream world
|-| style="color: #ffff00;"|* '''Dig up or down (Escaping up/downwards)'''|-* | style="color: #ffff00;"|'''A new quest'''|-| style="color: white;"|** Retrieve a hammer from the catacombs** Smith gives you a key to petruses wives** Sex with one of them -> pregnancy (3 days?); What if you're female?** Sacrifice the child and become Valpuri's champ** If groin gets scarred a lot, you might get infertile (Magical way of restoring fertility)** Probably Petruses children could be sacrificed instead, as a harder guest|-| style="color: #ffff00;"|* '''Player classes'''|-| style="color: white;"|** Might not be needed|-| style="color: #ffff00;"|* '''More comments to the code are needed'''|-| style="color: white;"|** Someone should write a guide to code files|-* | style="color: #ffff00;"|'''There is a power chart for balancing weapons'''|-| style="color: white;"|** Accuracy, power, sturdiness** Frequency of appearance is used to balance the power** Add features -> play testing|-| style="color: #ffff00;"|* '''Steppingstone material between meteorite steel adamantine'''|-| style="color: #64ff64;"|** The int requirement takes a huge leap|-* | style="color: #ffff00;"|'''Every weapon class should have an artifact'''|-| style="color: white;"|** More special items would be nice too (f.ex. flaming sword)** '''WIP''' --[[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 17:13, 18 October 2017 (UTC)|-* | style="color: #ffff00;"|'''Trophy items and NPC's for people who contribute a lot to IVAN (there are plenty of examples already)'''|-| style="color: #ffff00;"|* '''Different types of damage'''|-| style="color: white;"|** Slash, point, blunt, burn** Variance between different weapons** Works diffeerently on f.ex. armour|-* | style="color: #ffff00;"|'''Ranged weapons would get more reasonable to have'''|-| style="color: white;"|** sling for blunt** bow for point|-* | style="color: #ffff00;"|'''Items and limbs made of f.ex. gas'''|-| style="color: white;"|** A weapon: "Fan"** Steam powered Vacuum cleaner (effective against ghosts, insects, thrown items)|-* | style="color: #ffff00;"|'''Monsters could be put into items '''|-| style="color: white;"|** Iron maiden, Cage traps** The problem is to make the charachter disappear** Could be handled as f.ex. traps?|-* | style="color: #ffff00;"|'''A cloud of insects (fireflies, locusts?)'''|-| style="color: white;"|** The catacombs could have lots of insects|-| style="color: #ffff00;"|* '''You could have a conversation with the gods'''|-* | style="color: #ffff00;"|'''Ighalli's god system'''|-| style="color: white;"|** effects should be balanced somehow, so that better effects need better relations** bad effects ** god requesting an offer for some favours** lifestyle choises could effect god relations|-* | style="color: #ffff00;"|'''blood contains a lot of iron'''|-| style="color: #ffff00;"|'''Ghosts'''|-| style="color: white;"|
* Ghosts that disenchant items
* Ghost that eats anything in the way
* Invisible chars leave invis. ghosts
|-* | style="color: #ffff00;"|'''Chaostroms Zombie torso riddance idea'''|-| style="color: white;"|** Limit the torso animation rate to third or quarter of what it is now** When the groin is severed, the torso cannot turn into a zombie any more|-| style="color: #ffff00;"|* '''Convert all graphics to 32x32 (J_Kahvi could probably do it)'''|-| style="color: white;"|** Opens possibilities to f.ex. turning into a big monster??** Would double the objects available** midget objects** wand of object enlargement** Midget tunnels and dungeons (Gulliver)** Create new midget monsters from the existing 16x16 graphics** midgets handle as groups, so you'd attack all the midgets in one square, they still could move freely about|-| style="color: #ffff00;"|* '''Individual throwing accuracy for all items'''|-* | style="color: #ffff00;"|'''Moods on the dungeon ("quite like underground weather")'''|-| style="color: white;"|** magical weather, tiring weather, hungering weather|-| style="color: #ffff00;"|'''Level dynamics'''|-| style="color: white;"|
* Too much mining would collapse the level above (Dwarf Fortress style)
* generate not only the level you enter, but the ones next to it
* The catacombs should have a different algorithm than the GC and UT
|-* | style="color: #ffff00;"|'''Spreading fire which generates smoke'''|-| style="color: white;"|** Smoke clouds should have a intensity modifier** In towers and towns wind should blow away the smoke and spread the fire*|-| style="color: #ffff00;"|'''Insect clouds'''|-| style="color: white;"|* Insects could act as clouds that move randomly
* Beehive that grows... O god!
** bug room
** makes a nice practice thing
|-* | style="color: #ffff00;"|'''Side dungeons that go sideways'''|-| style="color: #ffff00;"|
'''Monty Python'''
|-
| style="color: white;"|
* llamas
* dead parrot
* witches that weigh the same as a duck
** duck flesh and witch flesh
|-| style="color: #ffff00;"|
'''Dungeon types'''
|-
| style="color: white;"|
* Tower dungeon
** very open levels
** if the player weighs too much, the floor breaks
** For a cloack you could wear a Dwarven parachute, which radically decreases falling damage
 
* Small alien side dungeon
** Based on the frenchmen's alien mod
 
* Astral projection dungeon
** only accessible as a ghost
** ghosts could be immune to explosions
** ghosts could move between levels without stairs (see digging up and down)
 
* Midget dungeon
|-| style="color: #ffff00;"|
'''Monsters'''
|-
| style="color: #64ff64;"|
* Wand using monster
|-
| style="color: white;"|
* Poltergeist monster
* Insect cloud monstertype that you cannot attack by normal melee attack
|-| style="color: #ffff00;"|
'''Items'''
|-
| style="color: white;"|
* Fan (blows away insects and ghosts)
* Steampowered vacuum cleaner (sucks in insects and ghosts)
* HUGE morningstar type weapon
* weapons destroying walls? You can kick them...
 
* Weapon tweaks
** The stethoscope is a bit strong as a weapon
** Gauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't either)
** Wielded gloves should affect unarmed skill and worn gauntlets should do extra damage
|-
|}
== Four Mountains ==
== Individual developers ==
* [[Plans by Azba]]
* [[Plans by fejoa]]
* [[Plans by red kangaroo]]
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