The Cathedral of Attnam

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175 bytes removed ,  17:13, 18 October 2017
Much more readable now.
= Canonical development plans =
These have been recovered from the original developers' planning files.
=== Cities and Dungeons ===
* [[Proposed cities]]
* [[Proposed worlds]]
=== Monsters ===
* [[Proposed monsters]]
=== Subsystems ==* Player mood system with HUD graphics for facial expressions (like DooM)=
* Mounts
== Version Requirements == Minimum requirements per 0.01 release increment ==.
Every version must henceforth include one new feature from every one of these categories:
= Pro-canonical plans =
Canonical plans suggested after the departure of the original devs.
== IvanCon plans ==
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon:
----
Discussion about IVAN * Player mood system with HUD graphics for facial expressions (like DooM)** Graphics are ready (Ernomouse has them)** various levels of panic (morale paniced <-> psycho)** Berzerk mood** Animated face of the player** when high on 4.8. mushroom, new face** One for every mood * Male and 5.8.2010female chars are different* Sex 
Attending: Alveradok'''Magic system'''** ESP/telekinesis kind, Boredno fireballs and other cliches (ex. lift a sword and use it to attack)** Shouldn't be based on Mana (something else than mana-point based system)** eg. travel through walls but no objects can be carried/worn, Chaostromplayer leaves his body and inventory behind and turns into a ghost, Ernomouseshould the body rot if you're away too long?* ghost items* amulet of astral projection** magical mushroom gas could result in Astral projection* if mana drops low, JoKe, J_Kahvi and Zit'd cause bizarre things* eaten items could enhance spells (Nethack?)
----'''Sleep'''*Player mood system;the player will have to sleep Graphics are ready (Ernomouse has them)* dreams various levels of panic morale paniced <-> psycho Berzerk mood Animated face of ** the playercould gain things from dreams when high on mushroom, new face** affect food burning rate; Affect stats; Affect item spawning rate One for every mood** finding spells only from the dreams Male and female chars are different** dream world
*Sex
Ask Somagu
*Magic system ISPDig up or down (Escaping up/telekinesis kind, no fireballs and other cliches F.ex. lift a sword and use it to attack Shouldn't be based on Manadownwards)
Telekinesis/Magic* A new quest travel through walls but no objects can be carried/worn** Retrieve a hammer from the catacombs player leaves his body and inventory behind and turns into ** Smith gives you a ghostkey to petruses wives should the body rot ** Sex with one of them -> pregnancy (3 days?); What if you're away too longfemale? ghost items** Sacrifice the child and become Valpuri's champ amulet ** If groin gets scarred a lot, you might get infertile (Magical way of astral projectionrestoring fertility) magical mushroom gas ** Probably Petruses children could result in Astral projection something else than mana-point based system if mana-stamina drops lowbe sacrificed instead, it'd cause bizarre things the player will have to sleep dreams the player could gain things from dreams affect food burning rate; Affect stats; Affect item spawning rate finding spells only from the dreams 12 or so dream world eaten items could enhance spells (Nethack?)as a harder guest
* Player classes
** Might not be needed
*Dig up or downMore comments to the code are needed Escaping up/downwards** Someone should write a guide to code files
*A new questThere is a power chart for balancing weapons Retrieve a hammer from the catacombs** Accuracy, power, sturdiness Smith gives you a key ** Frequency of appearance is used to petruses wivesbalance the power Sex with one of them ** Add features -> pregnancy (3 days?) What if you're female? Sacrifice the child and become Valpuri's champ If groin gets scarred a lot, you might get infertile Probably Petruses children could be sacrificed instead, as a harder guest Magical way of restoring fertilityplay testing
*Player classesSteppingstone material between meteorite steel adamantine Might not be needed** The int requirement takes a huge leap
* Every weapon class should have an artifact**More comments to the code are neededspecial items would be nice too (f.ex. flaming sword) Someone should write a guide to code files** '''WIP''' --[[User:Red kangaroo|Red kangaroo]] ([[User talk:Red kangaroo|talk]]) 17:13, 18 October 2017 (UTC)
*There is Trophy items and NPC's for people who contribute a power chart for balancing weapons Accuracy, power, sturdiness Frequency lot to IVAN (there are plenty of appearance is used to balance the power Add features -> play testingexamples already)
*Steppingstone material Different types of damage** Slash, point, blunt, burn** Variance between meteorite steel adamantinedifferent weapons The int requirement takes a huge leap** Works diffeerently on f.ex. armour
*Every weapon class should Ranged weapons would get more reasonable to have an artifact More special items would be nice too (f.ex. flaming sword)** sling for blunt Trophy items and NPC's ** bow for people who contribute a lot to IVAN there are plenty of examples alreadypoint
*Another route to Attnam might be nice [SCRAPPED IDEA]Items and limbs made of f.ex. gas Not sure if it's necessary** A weapon: "Fan"** Steam powered Vacuum cleaner (effective against ghosts, insects, as there already are alternate waysthrown items)
*Different types of damageMonsters could be put into items Slash** Iron maiden, point, blunt, burnCage traps Variance between different weapons** The problem is to make the charachter disappear Works diffeerently on ** Could be handled as f.ex. armour Ranged weapons would get more reasonable to have sling for blunt bow for point ...traps?
* A cloud of insects (fireflies, locusts?)
** The catacombs could have lots of insects
*Should full helmets dampen sound The less dense You could have a material is, conversation with the better sound barrier it isgods
*Items and limbs made of f.ex. gasIghalli's god system A weapon: "Fan"** effects should be balanced somehow, so that better effects need better relations** bad effects Steam powered Vacuum cleaner** god requesting an offer for some favours effective against ghosts, insects, thrown items** lifestyle choises could effect god relations
*Monsters could be put into items Iron maiden Cage traps The problem is to make the charachter disappear Could be handled as f.ex. traps?blood contains a lot of iron
*A cloud of insects (fireflies, locusts?)Ghosts that disenchant items The catacombs could have lots of insects* Ghost that eats anything in the way* Invisible chars leave invis. ghosts
*You could have a conversation with Chaostroms Zombie torso riddance idea** Limit the godstorso animation rate to third or quarter of what it is now Ighalli's god system effects should be balanced somehow** When the groin is severed, so that better effects need better relations bad effects god requesting an offer for some favours lifestyle choises could effect god relations blood contains the torso cannot turn into a lot of iron f.ex.zombie any more
*Ghosts apperance Convert all graphics to 32x32 (J_Kahvi could varyprobably do it) Appearance saved when dying** Opens possibilities to f.ex. turning into a big monster??** Would double the objects available Blue ** midget objects** wand of object enlargement** Midget tunnels and small transparencedungeons (Gulliver) Ghosts that disenchant items** Create new midget monsters from the existing 16x16 graphics Ghost that eats anything ** midgets handle as groups, so you'd attack all the midgets in the way Make them irritating Invisible chars leave invis. ghostsone square, they still could move freely about
*Chaostroms Zombie torso riddance idea Limit the torso animation rate to third or quarter of what it is now When the groin is severed, the torso cannot turn into a zombie any moreIndividual throwing accuracy for all items
*Convert all graphics to 32x32 Moods on the dungeon (J_Kahvi could probably do it"quite like underground weather") Opens possibilities to f.ex. turning into a big monster?? Would double the objects available midget objects wand of object enlargement Midget tunnels and dungeons Gulliver Create new midget monsters from the existing 16x16 graphics midgets handle as groups** magical weather, tiring weather, so you'd attack all the midgets in one square they still could move freely abouthungering weather
*Individual throwing accuracy for all itemsToo much mining would collapse the level above (Dwarf Fortress style) * generate not only the level you enter, but the ones next to it*Monster ideas: Wand using monster Poltergeist monster Insect cloud monstertype that you cannot attack by normal melee attackThe catacombs should have a different algorithm than the GC and UT
*Moods on Spreading fire which generates smoke** Smoke clouds should have a intensity modifier** In towers and towns wind should blow away the smoke and spread the dungeon ("quite like underground weather")fire** Insects could act as clouds that move randomly* Beehive that grows... O god!** bug room magical weather, tiring weather, hungering weather** makes a nice practice thing
*Different dungeon types Tower dungeon very open levels wind going against the wind would be taxing or slowing illusions of f.ex. floor tiles you should be able to escape the tower by jumping outside if the player walks on a floor made of air then he will fall down a level, until he hits something solid Damage based on falling distance can't progress backwards wind blow would affect large and unencumbered creatures more if you jump or fly, you'd automatically get blown a certain amount with the wind this way small creatures could find secret Side dungeons tower made of balsa if the player weighs too much, the floor breaks For a cloack you could wear a Dwarven parachute, which radically decreases falling damage Small alien side dungeon Based on the frenchmen's alien mod Astral projection dungeon only accessible as a ghost astral projections could carry only one item only one revard could be brought outside, in case the side quest would be accessible only once wizard hiding from something in an astral plane his body is f.ex. suspended into a nearby statue constantly exploding level as the entrance explosions triggering every moment ghosts could be immune to explosions ghosts could move between levels without stairs see digging up and down Midget dungeonthat go sideways
*Too much mining would collapse the level above (Dwarf Fortress style)
generate not only the level you enter, but the ones next to it
'''Monty Python'''*The catacombs should have llamas* dead parrot* the killer rabbit** a little chance of a different algorithm than killer rabit spawning from adult mutant rabbits mating* witches that weigh the GC same as a duck** duck flesh and UTwitch flesh
'''Dungeon types'''* Tower dungeon** very open levels**BUGS:wind, going against the wind would be taxing or slowingShops shouldn** illusions of f.ex. floor tiles** you should be able to escape the tower by jumping outside** if the player walks on a floor made of air then he will fall down a level, until he hits something solid** Damage based on falling distance** can't have locked doors without warningprogress backwards** wind blow would affect large and unencumbered creatures more** if you jump or fly, you'd automatically get blown a certain amount with the wind** this way small creatures could find secret dungeons** tower made of balsa when ** if the shop is put into player weighs too much, the floor breaks** For a roomcloack you could wear a Dwarven parachute, change the locked doors next to it into unlocked oneswhich radically decreases falling damage
*Every new version needs more than Small alien side dungeon** Based on the faces and the god systemA couple of tricky features, and a few easier onesfrenchmen's alien mod
*Spreading fire which generates smokeAstral projection dungeon Smoke clouds should have ** only accessible as a intensity modifierghost** astral projections could carry only one item In towers and towns wind should blow away ** only one revard could be brought outside, in case the smoke and spread the fireside quest would be accessible only once Insects could act as clouds that move randomly** wizard hiding from something in an astral plane Beehive that grows** his body is f.ex.. Ogod!suspended into a nearby statue** constantly exploding level as the entrance** explosions triggering every moment bug room** ghosts could be immune to explosions makes a nice practice thing** ghosts could move between levels without stairs (see digging up and down)
*Side dungeons that go sidewaysMidget dungeon
'''Monsters'''*Joke ideas:Wand using monster Monty Python:* Poltergeist monster llamas dead parrot holy hand grenade the killer rabbit a little chance of a killer rabit spawning from adult mutant rabbits mating witches * Insect cloud monstertype that weigh the same as a duck duck flesh and witch fleshyou cannot attack by normal melee attack
'''Items'''*Item ideas: Fan (blows away insects and ghosts) * Steampowered vacuum cleaner (sucks in insects and ghosts) ** Instead of steam powered, it could be basically just a captured Eddie; when it breaks, the Eddy comes out... * Wand of unlocking / locking (closes unlocked and unlocks the closed doors) neither of these ideas were generally liked * Dwarven parachute * Rubber boots that boost electricy resistance * HUGE morningstar type weapon * weapons destroying walls? You can kick them... Weapon tweaks The stethoscope is a bit strong as a weapon Gauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't either) Wielded gloves should affect unarmed skill and worn gauntlets should do extra damage
*Next version Weapon tweaks** The stethoscope is a bit strong as a weapon** Gauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't be too hard: No new dungeoneither) BUGFIX: the shop door creation bug ** Wielded gloves should affect unarmed skill and dissolving body parts (TTY only?) BUGFIX: Mustard gas hostility bug Insect clouds Fire Mood system Having the bones ghosts look like the original characters = IVAN 0.51worn gauntlets should do extra damage
== Four Mountains ==
By JKahvi
* By JKahvi
* More [http://wiki.moq.fi/index.php?title=Main_Page here].
= Later community development plans =
These plans are a combination of current developers' plans and ideas by community.
== SquashMonster's legendary thread ==
XXX
== Individual developers ==
* [[ plans Plans by fejoa ]]* [[Plans by red kangaroo]] = Done = * holy hand grenade * Ghosts apperance could vary** Appearance saved when dying** Blue and small transparence * Should full helmets dampen sound** The less dense a material is, the better sound barrier it is * Shops shouldn't have locked doors without warning** when the shop is put into a room, change the locked doors next to it into unlocked ones = Scrapped =
* Another route to Attnam might be nice [SCRAPPED IDEA]
** Not sure if it's necessary, as there already are alternate ways
= Important links =
Links to discussion threads* [https://attnam.com/topics/Ideas General ideas thread]
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