The Cathedral of Attnam

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[[Image:ChestRoom1.png]]<br>
''Hmm... how do I get in?''
 
== Finding the Room ==
* '''Scrolls''' - Use a scroll of detect material and detect Mithril, which will reveal the large chest inside the room.
 
* '''Exploration''' - Sometimes the chest room will be connected to part of the main dungeon level, such as shown in the above picture. Keep walking around until you have explored the entire level map and you might get lucky.
 
* '''Mining''' - A pickaxe can be used to dig through walls, allowing you to explore parts of the level which aren't normally walkable. Be warned that mining will rapidly make you hungry!
 
* '''Ethereal''' - Polymorph into a ghost via a Ring of Polymorph or zapping yourself with a Wand of Polymorph and you will be able to 'walk' (float) through walls and see in a 1-square radius around you. This is a much faster way to 'scout' for Chest Rooms.
 
== Accessing the Room ==
There Once you've found the room there are several different ways you can access the inner roomchamber concealing the chest. * '''Acid''' - A bottle full of [[Sulphuric acid]] or a Wand of Acid Rain will corrode the walls to rubble. These are fairly common items and a good way for a beginning player to gain access the chests. Just throw the bottle or zap the wand at the wall and after a couple dozen turns it will dissolve. Make sure to have strong acid protection before you walk through the puddle or the acid will melt your feet off! A poor man's version of this is to vomit on the wall. This obviously will not dissolve the wall, but will eventually cause the wall to rust which makes it easier to dig through. * '''Teleporation''' - With a scroll (or wand) of teleportation and with [[TeleControl]], you can land right on top of the chest. Pick up the chest, teleport yourself back out, and drop it. Be sure that you try to teleport in the exact middle of the inner chamber and be sure that you have a 'return ticket' (ie; 2 scrolls) to teleport out before you go in! * '''Tunneling''' - While very difficult it is not impossible to tunnel right through the meteoric steel walls. Use a [[Mithril]] or stronger pick axe. * '''Wand of Door Creation''' - The wand will create a row of doors in the wall. You can then unlock them if you have the key of appropriate shape or you can just kick/explode them open.
* '''ScrollsExplosions''' - Use a scroll A powerful enough explosion will destroy the walls outright. Be careful though, as this can damage the contents of detect material and detect [[Mithril]]. This will reveal the large chest inside the room. Then Make use a scroll (or wand) of teleportation[[backpack full of gun powder|backpacks full of gun powder]], [[trap#landmines|mines]] and with [[TeleControlwands]], land on top of fireballs to get the chest. Pick up the chest, teleport yourself back out, and drop it. You '''must''' detect the chest first, otherwise you will not be able to land on top of itjob done.
* '''TunnelingEthereal''' - It is very difficultPolymorph into a ghost as mentioned above, but not impossible to tunnel through then wait inside the meteoric steel wallsroom until you turn back into a human. Use a [[Mithril]] or stronger pick axeA Ring of Polymorph is recommended for this purpose.
* '''AcidKicking''' - If you don't have a strong enough pick axe, use acid. [[Sulphuric acid]] is very useful for this. Just throw the bottle at You can kick the wall and within a few seconds it will dissolve. Make sure to have strong acid protection though, or it will melt your feet off too! Another option is walls to vomit on the wall. This will not dissolve the wall, but rubble if you give it some time, it will cause the wall to rust, which makes it easier to dig throughhave truly insane leg strength.
* '''Wand of Door Creation''' - The wand can create a row of doors in the wall, which you can then open - if you have the key of appropriate shape!
== Opening the Chest ==
* '''Wand of Polymorph''' - Polymorphing the chest will work on the chest itself, revealing its content without altering it.
* '''Wand of Striking''' - One zap is usually enough to break the lock, at the severe risk of damaging the contents.
* '''Explosions''' - as above, a powerful enough explosion with obliterate the lock, at the risk of damaging the contents.
[[Category:Worlds]]
[[Category:Gloomy Caves]]
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