Difference between revisions of "Beverage"

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(Created page with "Beverage is a CategoryFlag used to signify that the material is intended to be a beverage - that is to say, a drink intended for casual consumption rather than the more pract...")
 
 
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Beverage is a [[CategoryFlag]] used to signify that the material is intended to be a beverage - that is to say, a drink intended for casual consumption rather than the more practical fluids found in bottles such as healing liquid.<br>
 
Beverage is a [[CategoryFlag]] used to signify that the material is intended to be a beverage - that is to say, a drink intended for casual consumption rather than the more practical fluids found in bottles such as healing liquid.<br>
 
The practical application of this flag is that having a bottle filled with a beverage causes [[alcoholic]] characters to ask for it if the player chats with them. Giving an alcoholic character a beverage results in them immediately consuming it, unless they are otherwise occupied (e.g. fighting, patrolling)
 
The practical application of this flag is that having a bottle filled with a beverage causes [[alcoholic]] characters to ask for it if the player chats with them. Giving an alcoholic character a beverage results in them immediately consuming it, unless they are otherwise occupied (e.g. fighting, patrolling)
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'''Current beverages:'''
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*[[Valdemar]]
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*[[Vodka]]
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[[category:Game Mechanics]]

Latest revision as of 03:15, 8 September 2014

Beverage is a CategoryFlag used to signify that the material is intended to be a beverage - that is to say, a drink intended for casual consumption rather than the more practical fluids found in bottles such as healing liquid.
The practical application of this flag is that having a bottle filled with a beverage causes alcoholic characters to ask for it if the player chats with them. Giving an alcoholic character a beverage results in them immediately consuming it, unless they are otherwise occupied (e.g. fighting, patrolling)

Current beverages: