The Cathedral of Attnam

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== Experience ==
IVAN characters don't have and an experience system that makes you level up, but instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs. The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
The ammount of experience required to gain a new attribute point is always the same, however the ammount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the ammount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI.
Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.

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