The Cathedral of Attnam

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[[You ]] have nine basic eleven primary attributes, showing your physical or mental capabilities. All Primary attributes can be trained and up or lost, as well as gained through [[:Category:Ommel fluids|other]] [[Holy banana|means]]. There are You also two have three secondary attributes unused as of the [[Version History|current version]], Willpower (Wil) and Mana. They are defined in the game files, nonetheless, and the latter one is confirmed to be prepared here for an upcoming magic system.
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! End
| [[Endurance]] || Increased hit points [[Hit Points]] and rate at which you heal.
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! Per
| [[Perception]] || Ability to see longer distances away, also affects dodgingand ranged attacks.
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! Int
| [[Intelligence]] || Ability to cause use magical [[scrolls]] for better effects and use magical tools.
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! Wis
| [[Wisdom]] || Ability to interact with the [[gods]].|-! Will | [[Willpower]] || Resistance to mental and magical manipulation.
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! Cha
| [[Charisma]] || Increased social skills, better prices in shops.
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! SizeMana | [[SizeMana]] || Increased skill with [[Musical Instrument|magic items]].|-! Ht| [[Height]] || Affects how hard is it for your enemies to hit you.|-! Wt| [[Weight]] ||
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! HP
[[Category:Character Attributes]]
 
 
== Experience ==
IVAN characters don't have an experience system that makes you level up, instead every attribute has it's own experience tracker. Note that AStr, LStr, DEX and AGI are not the attributes of your whole character but are tied to individual limbs.
 
The amount of experience required to gain a new attribute point is always the same, however the amount of experience gained slows down the higher an attribute is. Maximum experience gain is also limited by the amount an action gives. The later limit is calculated by adding the experience gain as a percentage to the starting experience of your character. Here is an example:
 
If an action gives 75exp points(for example AGI by walking) is means that action can no longer be used for training after you have reached (100 + 75)% of your starting experience. If you starting AGI was 10, that means walking will no longer increase your AGI after you have reached 17 AGI.
Another example would be running which gives 125exp. With starting AGI of 10, running will no longer yield any agility training after reaching 22 points.
 
 
[[Category:Experience]]

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