The Cathedral of Attnam

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4 bytes added ,  01:28, 23 July 2015
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IsAlcoholic as defined in char.dat states whether a character will ignore a [[food]]'s consumeWisdomLimit so long as that food is a [[beverage]].<br>
This causes alcoholic NPCs to consume potentially dangerous liquids (i.e. ones with negative effects) such as [[Vodka]] if they come across them, whereas normally sufficiently smart monsters would normally ignore them.
Alcoholic characters include:
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Entertainingly, guards [[guard]]s are able to sniff out alcohol on your person. If you try to chat with one, he will ask ''"Do you have something for me?"'' and prompt you to hand over a bottle of alcoholic liquid on your person.<br>
If you comply he will promptly drink it and become confused.
[[category:Game Mechanics]]
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