Difference between revisions of "Alcoholic"

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(Created page with "IsAlcoholic as defined in char.dat states whether a character will ignore a food's consumeWisdomLimit so long as that food is a beverage.<br> This causes alcoholic NPCs to co...")
 
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IsAlcoholic as defined in char.dat states whether a character will ignore a [[food]]'s consumeWisdomLimit so long as that food is a beverage.<br>
 
IsAlcoholic as defined in char.dat states whether a character will ignore a [[food]]'s consumeWisdomLimit so long as that food is a beverage.<br>
 
This causes alcoholic NPCs to consume potentially dangerous liquids (i.e. ones with negative effects) such as [[Vodka]] if they come across them, whereas normally sufficiently smart monsters would ignore them.
 
This causes alcoholic NPCs to consume potentially dangerous liquids (i.e. ones with negative effects) such as [[Vodka]] if they come across them, whereas normally sufficiently smart monsters would ignore them.

Revision as of 07:28, 1 September 2014

Coding: This article contains code which is for experienced users only, and may reveal game secrets


IsAlcoholic as defined in char.dat states whether a character will ignore a food's consumeWisdomLimit so long as that food is a beverage.
This causes alcoholic NPCs to consume potentially dangerous liquids (i.e. ones with negative effects) such as Vodka if they come across them, whereas normally sufficiently smart monsters would ignore them.

Alcoholic characters include:

truth material::CanBeEatenByAI(ccharacter* Eater) const
{
  return ((Eater->GetAttribute(WISDOM) < GetConsumeWisdomLimit()
	   || (Eater->IsAlcoholic() && (GetCategoryFlags() & IS_BEVERAGE)))
	  && !GetSpoilLevel() && !Eater->CheckCannibalism(this));
}