The Cathedral of Attnam

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This is a brief guide explaining how to include your customized dungeons on the IVAN world map.
== Three key resources steps ==
There are three key steps to getting your dungeon to appear on the world map.
=== define.dat ===
Anything you put in <code>You will need to define.dat</code>, you can refer to in your other the name that the IVAN script files. This is a general rule and is applicable will use to any of the data filesrecognise your dungeon. For example, if Therefore you want will need to create another config of a guard, then you just put include a new <code>#define</code> with the other dungeon names in <code>define.dat</code>, and you can now refer to it in <code>char.dat</code> and your dungeon data file.
Anything you put in <code>define.dat</code>, you can refer to in your other script files. This is a general rule and is applicable to any of the data files. For example, if you want to create another config of a guard, then you just put a new <code>#define</code> in <code>define.dat</code>, and you can now refer to it in <code>char.dat</code> and your dungeon data file. So it follows that you can <code>#define</code> your own dungeon name, which will be essential when we come to link the dungeon data file to the terrain data file.
Stick to upper case lettering when adding a new <code>#define</code>, and be sure to put an underscore when separating words. Dos and don'ts: be Be sure items that are enumerated follow a nice numerical sequence e.g. <code>1, 2, 3, 4, 5;</code> or <code>2, 4, 8, 16, 32;</code>, rather than <code>1, 2, 5, 7, 8;</code>. If Note that if we wish to refer to a particular dungeon in the code itself, say in <code>game.cpp</code>, then the code will need to know about it, and so a <code>#define</code> will need to appear in <code>ivandef.h</code> before compiling the game.
=== owterra.dat ===
The data file <code>owterra.dat</code> contains the "over-world terrains" of the IVAN world map. These are so named, because they become the little pictures that sit over the ground terrain on the world map. They denote the places - cities or dungeons - you can visit when adventuring in the world map, and so they need to be linked up to the dungeon data files.
Pictures Here are some pictures showing famous owterrains: {| class="wikitable"! New Attnam! Attnam! Gloomy Caves|-| [[File:ownewattnam.png|160px]]| [[File:owattnam.png|160px]]| [[File:owgloomycaves.png|160px]]|}
This table shows the control variables for each over-world terrain:
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