''For a description of material script code, see [[Materials (detailed)]].''
''"A very good Boo to you, my friendFor a quick reference sheet of all materials see [[List of Material Values]]."''
A ghost is a disembodied soul of a dead creature, either a former adventurer once controlled by a poorly skilled player, or a [[Monsters|monster]] unfortunate enough to bump into an adventurer skilled enough. That basically means all ghosts are [[derived undead]], creatures without given [[attribute]]s who inherit all their stats from their former living selves.
Of course they are upset, doomed to afterlife in the Hell and longing for companions - and you should be the one to accompany them on their way. Ghosts no longer have physical bodies, they are but barely visible floating silhouettes of [[ectoplasm]], [[Ethereal|passing through walls]] with eerie soundlessness. Ghosts naturally cast a dull white light around them, not normally noticed unless you lack a light source.
Below you can find Every [[Items|item]] in the game has a material type. The type of material affects the items's statistics of an example ghost, mainly its sturdiness, weight and cost, plus damage done by using the item as [[weapon]]. This is a general purpose reference list for materials in IVAN.
Most items except for some [[:Category:Artifacts|artifact]]s may have their material changed by [[scrolls]] of harden material or change material. The way materials harden can be seen in the table below, while changing the material of an item prompts you to select any material you would like. However, you need to have a certain amount of [[intelligence]] to successfully transmute an item, seen in the "Int" column of the table. If your intelligence in insufficient, you will be promted to either select other item to harden with a scroll of harden material, or to select different material for a scroll of change material. Also note that you need to have more intelligence in order to change the material directly than only to harden it. For example, it takes 25 Int to harden [[Arcanite]] to [[Mithril]], but to change a different material directly into mithril, it takes 30 Int.
{{Monster|name=Ghost|type=|astr=5|lstr=N/A|dex=8|agi=8|end=8|per=24|int=15|wis=10|cha=10|size=100|hp=|equipment=* None.|state=Most materials also have a [[InfravisionGods|god]]associated with them, seen in the "Deity" column. This means that offering an object made of this material at the god's [[ESPaltar]]will likely result in a grateful response. Also, [[Gas Immunity]]if you are missing a limb, [[Levitation]], [[Ethereal]]}}the god may summon a new one for you made of one of their sacred materials.
Each time you enter any level the first time in the given playthrough and you have died here in any previous game, there is a small chance that instead on generating a new level, a bone file will be used. That way you can recover [[items]] you had on your old adventurer, but all other features on that level will be saved as well - the [[Monsters|monster]] that had killed you, all physical alterations to the dungeon made by you etc.== Variants ==
Certain [[Variants]] of the game present new listed on the pages below: * [[CLIVAN materials]] [[Category:Materials]][[Category:MonstersLists]]