= Color key =
{| class="wikitable" style="text-align: center; color: black; background-color: #ffffff; width: 60%;" cellpadding="10"
| colspan="3" | '''Development color key'''
|-
| style="width: 33%; color: #ff8000; background-color: #000000;"|
'''Section'''
| style="width: 33%; color: #ffff00; background-color: #000000;"|
'''Subsection'''
| style="width: 33%; color: #ffffff; background-color: #000000;"|
Future goal
|-
| style="width: 33%; color: #ff00ff; background-color: #000000;"|
Partially Done
| style="width: 33%; color: #56a6ff; background-color: #000000;"|
Done, Next Release
| style="width: 33%; color: #64ff64; background-color: #000000;"|
Done, Released
|}
{| class="wikitable" style="color: black; background-color: #ffffff; width: 60%;" cellpadding="10"
== IvanCon plans ==
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon: {| class="wikitable" style="color: black; background-color: #ffffff; width: 6085%;" cellpadding="10"| colspan="32" | '''Development color key'''
|-
| style="width: 3310%; background-color: #ffcc99;"|
Section
| style="width: 33%; background-color: #ffffcc;"|
Done, Released
|}
These plans were determined by the J_Kahvi and the IVAN community at the first IvanCon:
* Player mood system with HUD graphics for facial expressions (like DooM)