The Cathedral of Attnam

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1,662 bytes added ,  02:58, 8 September 2014
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'''NameFlags''' - dictates proper english (whether to use "an" instead of "a" when referring to objects made of the material.)<br>
'''NaturalForm''' - what a terrain object or golem of the material reverts into when destroyed (e.g. stone, stick, lump)<br>
 
== Consumption Related ==
Values only required for food and drink materials.
 
'''ConsumeEndMessage''' - chooses which consume end message to display from a list. These are shown in the message box when the player or a visible character finish consuming the material.<br>
'''ConsumeWisdomLimit''' - AI controlled entities will avoid consuming this material if their WIS is equal to or above this value.<br>
'''Effect''' - how consuming the material affects a character. These are detailed on the [[eating]] page.<br>
'''EffectStrength''' - artifically increases the potency of the material's consume effect.<br>
'''HitMessage''' - Similar to consume end message, except displayed when consumption is in progress.<br>
'''NutritionValue''' - affects how filling the material is when consumed by a character. See [[Eating]].<br>
 
== Dangerous ==
Values which influence negative effects.
 
'''Acidity''' - capacity to cause acid burns and dissolve equipment.<br>
'''ExplosivePower''' - how large an explosion the material will make if ignited.<br>
'''RustModifier''' - artificially raises how quickly the material rusts anything it is spilt on.<br>
'''StepInWisdomLimit''' - how much WIS an AI controlled character needs to actively avoid stepping in the material.<br>
'''Stickiness''' - chance to cause characters to become stuck in place if they step on or in the material.<br>
 
 
== Optional ==
Less important or less commonly used material values.
 
'''Emitation''' - the color and intensity of light the material naturally emits in RGB values.<br>
'''DisablesPanicWhenConsumed''' - whether consumption of the material immediately relieves [[panicked]] status.<br>
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